
In this episode we are going to start from the very basics. I will introduce you to the Particle System and how it works.
Explore particle emission in Unity by adjusting duration, bursts, and cone shape, then render options like billboard, stretched billboard, and horizontal to craft a low-poly fire effect.
Create a low-poly fire in Unity with the particle system, boost emission to 100, set angle to zero, randomize lifetime, speed, and size, and apply a red to orange gradient.
Create a realistic fire in Unity by adding a transparent PNG texture, making a material, and applying it to the particle system renderer; enable rotation variation over lifetime and color.
Create a smoke effect in Unity by building a particle system named smoke, adjusting emission, size, lifetime, and opacity, then save as a prefab and use in the scene.
Create a Unity particle explosion by configuring a sphere-shaped emitter, adjusting start speed, lifetime, and color gradient, with a burst emission, then save as a prefab.
Learn to design a unity particle explosion using three stages—anticipation, climax, and dissipation—visualized by particles moving toward the center, the explosion at climax, and fading afterward.
Create a Unity portal by building a custom particle system with a textured portal texture, adjusting start size, lifetime, color over lifetime, and billboard rendering to craft a dynamic portal.
Create a projectile in the projectiles scene using a particle system, tuning start speed, lifetime, size, and color over time with a growing curve, then build a prefab with collisions.
Create a rain effect using a dedicated particle system with gravity, collision, and dampened bounces inside a box-shaped area, plus a ripple texture to render surface ripples.
Create a confetti particle system in Unity by configuring size, color, emission, lifetime, and speed, applying a sprite default material, and converting the setup into a prefab.
Create a stars warp drive effect in Unity by configuring a particle system with start color random between two blue shades, lifetime, speed, and emission, then prefab it for reuse.
Create a force field in Unity using a particle system, apply an additive shader, tune emission and lifetime, adjust color variations, and save as a reusable prefab.
Create an area of effect with the Unity particle system by building anticipation, a climax, and dissipation through three coordinated sub-effects and a prefab in the prefabs folder.
Create and customize several unity particle systems, beam_impact_particle_system, two_particles_out, and flash, altering size, lifetime, delays, color over lifetime, and emission to craft an area-of-effect visual.
Create and configure Unity particle system prefabs for area of effect effects. Set lifetime, speed, size, 3D options, random ranges, color, bursts, and billboard rendering while saving and applying changes.
Learn to build an area of effect particle system in Unity, configure a particle system with randomized lifetime, size, rotation, and color, then save as a prefab.
Create a hit effect in Unity with a particle system using color over lifetime, then duplicate into pink, white, and green variants as stretched billboards and save as a prefab.
Requirements
Unity: Basic
Photoshop: Basic
Description
This course is about the creation of VFX for Games with Unity Particle System. You'll start learning how to create Healing Spells, Portals, Projectiles, Force Field and more visual effects for games. It will take you from a Beginner to an Intermediate level in Game VFX. After completing this course you will be confident enough to create the visual effects for your games.
Who this course is for:
VFX Beginner
Unity Beginners
Particle System Beginners
Programmers
Illustrators
Game Designers
Why is this course different from others?
This course is different because you will make everything using the particle system and we are going to create all of our effects from everything inside unity. We will use unity’s internal meshes to create your effects and you will not have to import anything outside of unity such as 3d meshes, if you are not familiar with any 3d software it will not be a problem.
I will show you how to create amazing effects using unity’s built-in materials and shaders with very little use of Photoshop for creating some of the textures.
One more amazing thing about this course is all the effects that you will learn will be made in Unity’s built-in render pipeline that can also be created with HDRP and URP so are not bound to create your effects in just a specific render pipeline.