
Explore Unity's visual effects workflow with a look at the stylized explosion scene. Review post-processing in the global volume—bloom, vignette, motion blur, chromatic aberration—and practice particle system color changes.
Learn to animate an erosion Voronoi shader in Unity using vertex offset, driven by a noise-based lerp controlled by a vertex amount, time, and vertex speed for a wobbling explosion.
Create stylized explosion visual effects in Unity and seek review to refine your technique for game graphics.
Finish the impact flipbook in Krita by copying frames, centering them with guides at 1024 pixels, and pushing parts toward the center with the blender smear brush to ensure consistency.
Discover creating ground crack textures for explosion aftermath with material maker, a free node-based tool with 2D and 3D previews for Unity textures.
Use voronoi noise in material maker to generate crack lines, then apply a circle map mask and tone adjustments to shape a circular ground crack with glow.
Add glow to the ground crack by adjusting tones and masking, then export a Unity-ready material with albedo, normal, metallic, and ambient occlusion maps, enabling transparency.
Duplicate the particle system to create floating crack particles, set a start delay 1–2 seconds, adjust start speed and velocity over lifetime, and shape a spiral around the ground crack.
Finish the course and explore stylized visual effects in Unity, including shaders, VFX Graphs, explosions, and assets.
Get ready to create Stylized Explosions in Unity with the Particle System!
What a great adventure this is, being able to create cool explosions for games! Not only explosions, you will dive into the creation of stylized special effects for games! With this techniques you can create so many cool effects!
We will have quick overview of the Particle System by creating some sparks. Then we move on to the epic process of creating a Stylized Explosion area of effect.
With this course you will also learn:
1) How to create simple and advanced Shader Graphs like Pan, Masks, Distortions, Erosions, Parallax Occlusion and more;
2) Create original Textures from scratch and 3D Meshes;
3) How to use Material Maker to create unique procedural node-based textures;
4) How to create hand-painted Flipbook animations;
5) VFX techniques that work in VR;
6) Create Stylized Smoke;
7) And more.
We will have a look at the workflow of Shader Graph and see how to combine with the Particle System to create fantastic Real-Time visual effects for games!
What are you waiting for? You can learn Stylized VFX for games right now! It will take you from a Beginner standpoint to an Intermediate level in Unity Visual Effects. Plus you will watch some cool tips & tricks and get familiar with the Unity Particle System, a tool used in all the games made with Unity!
Course made with Unity URP in 2021.2.11. Compatible with 2020, 2021, 2022 and HDRP.
A great addition to your portfolio or a great start! Join now!