
In this lecture we introduce you to the course and the various topics it covers. Below is the Unity project minus the playMaker plugin that you must get from the Unity asset store.
In this lecture we create our project and then install playMaker. We make sure everything is installed correctly by running the game and making sure there are no errors.
Now that we have our project setup we are ready to begin laying out the interface for our game. Learn the basics for adding a canvas to your Unity 3D scene and placing text objects. We also add a button to purchase stores in the game.
This is when it starts getting exciting! We create our first state machine and learn how to wire it up to our button. We learn that we can call events in our state machine in the button and see how to verify it is working in the state machine while it is running.
We continue building our state machine by purchasing stores and keeping track of the store count in our variable.
Even though we are only six lectures in we already have the basic working foundation for our game. The most important part is in place. Making money! Hopefully by this point you are enjoying visual game development. If you are an experienced programmer you may be even seeing how it can be used to quickly prototype and allow you to put off writing code until you have tried out a few game designs.
Important! To following along with this course you must own playMaker. It can be purchased on the Unity Asset Store!
This course is for anyone who wishes to build an Idle Business Tycoon Simulation Game in Unity3D using a visual development tool called PlayMaker. With PlayMaker, you can make entire games without writing a single line of code. In fact, in this course we build and entire working prototype of an Idle Business Tycoon Simulation game using only visual diagrams.
Learn the power of visual programming:
Perfect for making your very first video game ever! Requires Unity3D (Free to download) & playMaker
Start from the very beginning and follow step-by-step. The course is designed for complete beginners
This course is fast paced and focused on building your game. Although this is for beginners these are not boring lectures with fillers. Each lecture you will be learning to design games and building on your game
Learn to build a complete game in Unity 3D with no C# programming required for the core game.
Focus on incremental development skills will help you create you own games
You will have a basic game up and running within the first few lectures
Create an animated progress bar that shows the progress of your store's sales timer
After you have mastered the basics, we expand our game design to support multiple stores and manager upgrades. Become a PlayMaker Pro and solve increasingly more complex problems.
Clear, easy to understand lectures that are paced to make it fun and easy to learn Unity3d & PlayMaker
Created by OdooClass Videos... creator of Idle Business Simulation for C# enjoyed by over 1,000 students
Includes advanced lectures for students who wish to incorporate their own C# actions into PlayMaker
Great starting off point for those who wish to get into game development or expand their range of skills
Why would an experienced C# or Javascript programmer be interested in PlayMaker?
There are several reasons why even experienced programmers may wish to experiment with PlayMaker.
Building games in PlayMaker vs C# allows you to look at game development from a different perspective.
As a developer myself who has written code in dozens of languages, it is often refreshing to build games in a visual tool like PlayMaker. A break from coding and still making games can be fun.
How you approach the design and how you build up your game has unique solutions and challenges you will not face when writing typical C# games.
It is relatively easy for an experienced C# developer to write actions that work with PlayMaker. This allows you to use PlayMaker as a state machine and for managing high level functions of your game design while using C# for more complex calculations and algorithms that can be tedious to code using a visual tool.