Virtual Worlds for Video: Beginner's guide to Cinematic VR
4.2 (21 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
123 students enrolled

Virtual Worlds for Video: Beginner's guide to Cinematic VR

A creative approach for making your own original virtual reality content.
4.2 (21 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
123 students enrolled
Created by Carla Knopp
Last updated 5/2019
English
English [Auto-generated]
Current price: $41.99 Original price: $59.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 5 hours on-demand video
  • 3 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Make your own original Virtual Reality content without coding.
  • Learn a balanced approach to making virtual environment videos, using both technical and creative methods.
  • Create digital environments in Unity 3D, import animated characters, create custom objects, set up virtual cameras, and record video of your camera shot clips.
  • Develop atmospheric mood, use your own photo images as environment textures.
  • Export your .mp4 video footage as a 2D or 360 video for viewing in a VR headset.
Requirements
  • A basic understanding of your computer and it's file organization system.
  • A laptop or desktop computer, with a 3-button scroll wheel mouse.
  • For producing 360 video you will need to purchase a $50 recording asset program.
  • Your Unity video footage is ready to view, but editing experience and software is helpful for a final movie production.
Description

Virtual Worlds for Video is an entry course for creating your own original virtual reality content. We will use the Unity 3D game engine to build original environments. We will learn to customize our scene with our own textures, to import animated characters, and then to set up camera shots and record our footage. The resulting video file is exactly the same as using a physical camera, and you will be able to shoot and export your video as a 2D or 360 movie. We will focus on learning a basic workflow and then introduce various areas for further study. This course requires no coding and no previous developer experience. It does move quickly for beginners, but with a bit of motivated study you will make virtual reality videos upon completion.

Who this course is for:
  • Film-makers and artists, or anyone interested in learning to make their own virtual reality videos.
  • The motivated novice with some time to learn a fascinating new creative process.
Course content
Expand all 32 lectures 05:14:01
+ Getting Started with Unity 3D
7 lectures 01:20:14
  • Import version Unity 2018.2.14f1 using the Unity Hub

  • Interface navigation

  • Import Standard Assets package

Preview 09:27

Use Unity's tools to add realistic hills and mountains, or sculpt a fantasy landscape.

Preview 11:34

Add and paint terrain textures on your terrain, the add water to your scene.

Painting Textures and Adding Water
11:19

Add a First Person Character to your scene so you can go inside and look around. Add trees & Grass.

FPS Character, Trees, & Grass
19:33

Create an intriguing atmosphere by adding fog. Learn settings for changing the fog color and density. Change sky to a custom color.

Fog and Sky
08:52

Quickly change your scene's lighting by simply rotating the directional light. Further enhance your scene by changing the color tint of your grass.

Adjust Lighting and Grass Texture
07:12

This lesson covers a fun pro tip for creating your own custom brushes in Unity.

Custom Brushes
12:17
+ Camera and Recording
8 lectures 01:30:57

Introduction to Unity's powerful camera movement asset package, Cinemachine. Download and set up Timeline, add Cinemachine Brain script to your camera, and set up shot clips with virtual cameras.

Cinemachine Intro
12:53
Cinemachine Dolly Track
14:26

Import animated character for Cinemachine cameras to track. Add to scene and set up animation.

Import Animated Character
08:38

Set up virtual camera shots that follow your animated character through the scene.

Cinemachine Aim & Follow
13:27

Use Unity Recorder to turn your Cinemachine shot clips into a .mp4 movie.

Unity Recorder
08:58

A look at paid asset alternatives for camera movement and video capture. Set up Pegasus for a quick smooth camera path. Use VR Panorama for making both 2D and 360 movies.

Pegasus & VR Panorama
18:33

A look at programs for editing your video footage.

Choosing an Editing Program
06:02

Prepare your 360 movie for viewing.

360 Video Settings
08:00
+ Enhancements!
9 lectures 01:31:45

Generate a character in Makehuman, import into Adobe Mixamo to add motion capture animation.

Generate Characters & Mocaps
11:39

Import your character into Unity and add mocap animation.

Import Character & Mocaps
10:39

Introduction to basic modeling using Unity's Probuilder asset.

Probuilder
14:16

Create Materials in Unity, then select textures and settings to alter how your material appears.

Materials: Creating Materials in Unity Editor
13:10

Simple and advanced methods for adding materials to objects using the Probuilder Material Editor.

Materials: Probuilder Material Editor
08:31

Introduction to Substance Painter, an external program for creating materials and auto-generating Texture Maps.

Materials: Substance Painter
08:31

Use Unity's tree creator to generate custom trees. Import and use your own images for leaves.

Tree Creator
12:17

A quick look at the particle system, followed by an example of using it to spawn a mesh-based crowd.

Particle System Crowd
05:50

How to set up a baked light in your scene. Steps for setting up imported skyboxes.

Baked Lights & Adding Skyboxes
06:52
+ Creative Choices
2 lectures 25:53

A montage of inventive and accidental techniques for creating interesting effects.

Creative Tools
16:17

Example fantasy scene, made on the fly using course techniques.

Preview 09:36
+ Utilities
5 lectures 23:21

Improve your computer's working performance with a couple quick settings. Change back to high quality for your recorded video.

Settings for Slower Computers
06:03

How to use fly-through for scene navigation.

Alternative Navigation Method
03:49

Transfer project to another computer, or into a new Unity project as a backup.

Transferring Projects
06:03

You try to view your scene, but half of it is missing - how to remedy the scene view clipping.

Scene View Clipping
03:37

Z-Fighting - Accidental Parenting - Missing Materials, and how to fix them.

Troublesome Triumvirate
03:49