
Explore virtual production with Unreal Engine, catering to beginners and seasoned users alike, and learn to link Blender with Unreal Engine using the pipeline plug-in for faster asset transfer.
Migrate from Aximmetry to Unreal Engine and learn to switch projects and compile maps for real-time virtual production. Explore live sync, billboard setup, camera tracking, and real-time video input.
Explore virtual production workflows with Unreal Engine 5 and 4.27, balancing real-time and pre-rendered scenes, lighting, and real-time ray tracing with RTX in a fast, evolving interface.
Discover virtual production essentials, from the VP supervisor role and technical artist collaboration to mocap, pre-visualization, and real-time workflows using iPhone, laser projectors, and Unreal Engine.
Master virtual production using switchboard in Unreal Engine, a web interface to remotely control lights, cameras, and set pieces for pre-viz scenes.
Explore Aximmetry versions, including studio, dual, and single editions, their Unreal Engine integration and licensing, watermark considerations, and starting with the free version before purchasing.
In virtual production mode, use an Oculus headset to scout your set in immersive vr, compare spatial distances to a flat monitor, and place and edit objects with motion controllers.
Start an Unreal Engine scene for virtual production with a simple camera workflow. Use space bar, shift, and alt for quick object manipulation and virtual camera setup.
Configure aximmetry for virtual production, setting screen layouts, signals, and camera inputs, including 25 frames 1080p. Integrate iPhone, MIDI devices, Bridge, and OSC using node-based visuals.
Master keying in Aximmetry for virtual production by building a scene with masks, camera positioning, and green screen workflows; adjust mattes, shadows, and billboards using iPhone inputs and Unreal integration.
Explore Aximmetry cameras for virtual production, examining camera setups, compositing workflows, and cinematic texture and control concepts.
Explore practical virtual production tips using Unreal Engine, covering virtual cameras, green screen workflows, import inventory, rendering techniques, motion blur, and billboards to achieve a cinematic look.
Explore how recoding final effect in virtual production integrates camera tech, Blackmagic equipment, and real-time recording workflows, balancing latency, signal quality, and creative impact for producing compelling final shots.
Big Update to course Unreal Engine 4.27 preview 2 and Unreal Engine 5 + Blender 2.93 LTS. Camera track anywhere with LiDar tracking and with markeless full body mocap with the help of AI to stream metahuman capture with two iPhones! New Video each week stay tuned!
Turn your iPhone into a professional motion tracker to create convincing mixed reality with a green screen, three points of reference, and ARKit-based tracking.
Here you can download the whole (file is 1.3 GB) project with source files used in the next videos:
Virtualproduction101 Panasonic BGH1 source video and project After Effects 2020.zip (1.3 GB)
https://drive.google.com/file/d/18gNzFCj6elMZxR3U0QQtWNHz2QrM5nHM/view?usp=sharing
This is a great option for students who do not have a high end camera or iPhone at home so they can practice just using the downloaded sample files.
If you would like to also have the Blender scene with the camera tracker already imported you can grab
Virtualproduction101_Camera_tracked_Sample_Blender291.zip
(File Attached to this lesson)
More source files (UE4 sample file next up!) you can use this to kickstart your project. Should be our as soon as I make sure everything is ready to publish and I will update this page with one more link to Unreal Engine content.
Learn to import tracked footage into Blender 2.91, set up a low-poly scene with lighting, render image sequences, and composite in post to achieve a mixed reality virtual production look.
discover budget-friendly cameras for virtual production, like the Panasonic BGH1 with SDI and Ethernet power over Ethernet, enabling genlock with Unreal Engine for low-latency mixed reality.
Combine footage from our camera with camera-tracker data to improve green-screen quality. Use a double rig with an iPhone for tracking and an Android monitor, plus three-point lighting.
Set up touchOSC to control Unreal Engine from your phone, syncing layouts and mapping faders, XY controls, and triggers via OSC with blueprint updates.
Connect TouchOSC controls to Unreal Engine blueprints to trigger fire, explosions, and sparks. Organize variables and event names, save and compile, and wire the OSCE receiver for real-time effects.
I'm using here UnRemote app for previewing the Virtual Camera in Unreal 4 26. I used steam VR and in Unreal LiveLink and OpenXR plugin.
Explore the VR toolset for virtual production, moving, rotating, and scaling objects with a gizmo, enabling real-time set edits from any perspective.
Design virtual production sets in real time by changing weather and lighting, and triggering remote events with VR and TouchOSC, using Unreal Engine assets for fast, interactive set design.
Prototype motion capture with an Oculus Quest and hand tracking to drive a Blender character. Incorporate 3D scanning workflows to feed assets into Unreal Engine for real-time preview.
Learn how metahumans are rigged and ready to animate using facial expressions to drive a character in real time, with a companion video tutorial releasing soon.
Retarget Animations (from different skeletons) with Retarget Manager in Unreal Engine 4 mannequin
Master retargeting motion capture data in blender with the Rococo Studio Life plugin to drive custom character animations from mocap captured with an Oculus headset and Máximo dot com characters.
Find how to locate and import motion capture data in the PVH format, then animate in Blender using Oculus Quest hand tracking and export to Unreal Engine or BBH.
Generate a character from the Myxoma website, import the SBX with automatic bone orientation, align and scale the rig, and prepare to transfer motion to another character.
Apply motion capture with the Rokoko Studio plugin to retarget animation from a source to a target, saving time and enabling real-time previews and fast wireframe testing.
Animate the top portion of a character using three points, smoothing keyframes with the Rococo Studio Life plugin to create smoother, powerful motion. Log in to access the tools.
In this course, we intend to give you a solid set of techniques and tools to begin your jorney in this exciting frontier called Virtual Production. The tutorial series uses a practical, hands-on approach to teach you how to build VP projects and applications using the Unreal Engine. Each chapter walks you step-by-step through the process of building the essential building blocks of a VP you can use in your own studio application. We pair these steps with in-depth explanations of what's really going on when you follow them and why things are done the way they are. It's this why that matters.
Understanding how the underlying systems and ideas work is crucial to the work you'll do on your own after you've finished these tutorials, and, in this class, we've tried to give you both—an understanding of what to do to build a VP application, and the background you'll need in order to use this course as a springboard for your own wor.You should come away from this course with a solid understanding of how VP workflows are built, and what specifically you need to know and understand about the Unreal Engine 4.25, 2.46+ and Blender 2.83+ to set this all up!
Most of the software used in this course is free to use even for commercial projects to use so you can get started right away. It's our hope that the work we do together here will set you up to take your exploration into this new frontier wherever you want to go.Who this course is for If you're interested in creating Virtual Production setups, VR games or applications, interested in seeing how VR makes VP work eaiser this content is for you.
If you are just interested in exploring VR and seeing what it can do for VP, this course also for you. You don't have to be an experienced engineer or even deeply experienced with Unreal Engine to benefit or get started with this course; we explain everything as we go.
Viewers who are entirely new to Unreal Engine will find it helpful to run through Epic's getting started tutorials before diving in here, just so you know where everything is, but this course is carefully stuctured appropriate for both experienced Unreal users who need to learn specifically how Unreal works with VP, and for new Unreal users just finding their way around.
Whether you're entirely new to VP development and to Unreal, you've already been working in another engine, or you know your way around Unreal but are new to VP, this masterclass should be able to provide a lot of value. And we hope even those already well versed in VP&VR creation using Unreal Engine find a few interesting new perspectives and techniques as well.
We plan to update this course every two to three months with fresh VP content as new features get added. This is a WIP and all our courses get updated for years after release. We keep content up to date as new engine updates come every month. Do not miss out on this opporunity join today and start shooting today using Virtual Production!