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Create a 3D game asset in Blender & Substance Painter
Rating: 5.0 out of 5(4 ratings)
30 students

Create a 3D game asset in Blender & Substance Painter

We will go through the full pipeline of creating a 3D model of the Viking Axe ready for the game.
Created byArtem Daysun
Last updated 11/2022
English

What you'll learn

  • Modeling of detailed 3d models for games
  • Sculpting more detailed things on a 3d model
  • Retopology - creation of low-poly version of 3D model
  • UV Unwrapping for further baking and texturing
  • Texturing in Substance Painter

Course content

5 sections26 lectures3h 18m total length
  • Intro1:27

    Create a low-poly axe in Blender, covering modeling, sculpting, retopology, uv mapping, baking, and texturing in Substance Painter for import into any game engine; enable Rigify and extra objects plugins.

  • Importing reference, drawing a sketch, setup right size7:00

    Block a basic character with armature and symmetry in pose mode, import and align a reference image, rotate to 90/180 degrees, and draw a proportional axe silhouette.

  • Blade5:13
  • Handle4:48

    Create a handle from a two by two meter cylinder, set vertices to 64, and edit along z for thickness. Bevel and loop cuts smooth shape, then exit edit mode.

  • Winding2:50

    Create a winding handle by duplicating and shaping cylinders, refine with scale and rotation, apply transforms, and join into a high-poly object ready for sculpting in Blender.

  • Polishing blade shape7:09
  • Marking a sharp edges on the blade2:41

    Apply a subdivision surface modifier, then add and adjust mean creases on selected edges to form sharp rib lines, fix missing creases, and rotate the view to continue sculpting.

Requirements

  • Together we will go through the full pipeline of 3D modeling for games.
  • You need to have Blender and Substance Painter installed on your PC.
  • Everything else - I will teach you.

Description

In this course we will make a one-handed Viking Axe in the 3D program Blender. This axe will be ready to be imported into any game engine such as Unreal Engine, Unity, Godot etc. We will go through the full development cycle of game assets and touch on such stages as: blocking, sculpting, UV mapping, baking, texturing. Texturing will be done in the Substance Painter program, where texturing is quite professional and the process is satisfying.


During the lessons, the keys and mouse buttons that I press will be displayed on the screen, so you will always know exactly what to press. Of course, I will also voice them.

I explain all my actions in great detail and clearly, so even an absolute beginner will be able to complete the course and learn how to make 3D models for games.


Here we will learn to work with vertices, edges, polygons. How to add, delete them, and other useful actions.

We will learn the basic modifiers such as: subdivision surface, mirror, solidify, remesh. We will work in sculpting mode. We will study the main brushes that are most often used. I will teach you how to use masking and show interesting features with its use.


I'll tell you the principle of unwrapping the plane of a 3d model on a 2D texture. And we will make the textures first ordinary, and then add styling to them and transfer them back to Blender.


Let's dive into the interesting and exciting process of creating game assets together!

Who this course is for:

  • Beginners in 3D modeling, or users of other 3D software.