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Videogame Prop Modeling: From Beginner to Advanced
Rating: 4.8 out of 5(76 ratings)
370 students

Videogame Prop Modeling: From Beginner to Advanced

An in-depth approach to creating props with 3DS Max and Substance Painter
Created byJon Holland
Last updated 12/2023
English

What you'll learn

  • Students will learn how to model and texture a high-quality, game-ready 3D asset from scratch
  • Low-poly and high-poly modeling techniques
  • Efficient UV unwrapping within 3DS Max
  • Baking seamless texture maps within Substance Painter
  • Realistic texture creation with PBR materials within Substance Painter
  • Time-saving techniques to make the creation process more efficient

Course content

7 sections69 lectures13h 0m total length
  • 1.01 Navigation and Hotkeys 16:15
  • 1.02 Navigation and Hotkeys 27:02
  • 1.02.5 Navigation and Hotkeys (Addendum)2:14
  • 1.03 Navigation and Hotkeys 37:58
  • 1.04 Navigation and Hotkeys 411:15

Requirements

  • Basic familiarity with 3DS MAX interface
  • Trial or student versions of 3DS Max and Substance Painter

Description

- In this course, students will become familiar with all of the fundamentals used to create high-quality videogame props.

- All aspects of the creation process will be covered, everything from creating the low-poly model all the way to rendering a final image.

- Specifically, we will be covering the following processes in depth:

     - Creating the low-poly model using reference images within 3DS Max

     - Creating the high-poly model using 3DS Max

     - UV unwrapping the low-poly model using 3DS Max

     - Baking the Normal map using the high-poly model in Substance Painter

     - Baking ambient occlusion, thickness, material ID, and curvature maps in Substance Painter

     - Texturing in Substance Painter

     - Rendering in iRay within Substance Painter

- Various tools and techniques of model creation and texturing will be explored.  A strong emphasis is placed on using different techniques to approach similar modeling problems as a means to teach students as many different techniques as possible.

- Time-saving techniques will be explored, such as setting up hotkeys, customizing the interface, and utilizing scripts to accomplish complex modeling tasks quickly.

- By the end of this course, students will have a solid understanding of how to create high-quality videogame props and will be able to apply that knowledge to the creation of their own 3D models.

Who this course is for:

  • Beginner 3D artists