Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Video Games Animation Course - Animating An In Game Jump
Rating: 5.0 out of 5(2 ratings)
18 students

Video Games Animation Course - Animating An In Game Jump

Animating An In Game Jump
Created byOpi Chaggar
Last updated 5/2022
English

What you'll learn

  • Creating An Appealing Idle Pose
  • Animating An In Game Jump
  • Polishing Animation
  • Introduction to the jump

Course content

1 section10 lectures1h 30m total length
  • Introduction To The Jump0:56
  • Blocking Part 113:01
  • Blocking Part 26:47
  • Blocking Part 37:09
  • Splining Part 112:42
  • Splining Part 210:58
  • Splining Part 311:12
  • Polishing Part 112:42
  • Polishing Part 212:16
  • Conclusion2:24

Requirements

  • Maya or any other 3D package

Description

Get ready to do your own in game animations in Autodesk Maya!

Learn and master everything you need to know to get started in animation - taught by a Bafta award winning animator

In this course, you'll learn how to create an in game idle cycle from scratch.

In this class we will cover how to animate an in game idle cycle. We will use the block rig of a Ryu look alike (from streetfighter) to create his classic idle pose. All these principle can be applied to any idle you will to create. Great detail will be spent of the posing and motion of the hips to get everything working right and have appeal.

The course will cover the following areas:


  1. Introduction to the jump

  2. First pass blocking the jump

  3. Second pass Splining

  4. Polishing the jump

  5. Conclusion


This course will show how to create a in game idle cycle that can be edited to suit your character. The basic body mechanics will be taught to lay down a strong foundation. This is key to starting any animation project.

This course in part one of a seven series course. Other courses will teach how to create idle, walks, jumps, combos, take hits and combat idle.

All these courses are part of the Video Games Animation course. Opi will be teaching animation the way its done within the games industry as he is also a working professional animator.

Who this course is for:

  • Everyone