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2021-01-22 15:00:12
30-Day Money-Back Guarantee
Design Game Design zBrush

Video Game Assets Series 3: Create a House from Concept Art

Learn to create a LAB building using ZBrush from a Concept Art.
New
Rating: 0.0 out of 50.0 (0 ratings)
247 students
Created by Sunny Kapoor
Published 1/2021
English
30-Day Money-Back Guarantee

What you'll learn

  • Creating a low poly building for Video Games. You will model a building from scratch out of a concept art. This is the third course in the series which was free for first 2 hours.
  • After 247 students enrolled, new videos were added and now we have a complete Zbrush to unreal pipeline video - paid course.

Requirements

  • Student needs to have some knowledge of ZBrush Brushes like ZModeler brush, Substance Painter and basic knowledge of Unreal Engine.

Description

You will learn to model a LAB building using a concept sketch from designer Bala Sutar. I have taken his permission to use his concept art to create the course.  Due to copyright issues, the model is not exactly the same.

As 240+ students enrolled, I am completing the whole course and adding more videos, because of which I have to turn it into a paid course.

Now you will be able to export from Zbrush to substance painter, texture there, and finally, take it inside the unreal engine.

This is a continuing series where we will be creating all the assets for a Diablo RPG like town map in Unreal Engine.

2 courses of this series are already up on Udemy -

Game Asset Creation Series 1

and

Game Asset Creation Series 2

The course series is being designed in such a way, that if you have gone through some of the main tutorials, you can easily join into any course of the series and continue from there. The idea is to create a team of students, who will not only complete this game but be a part of it in some way, by trying out designs of different buildings or creating characters for the NPCs, or coming together to create a visually stunning cinematic trailer.

Who this course is for:

  • Game Devs, ZBrush Artists, Unreal engine Users, Substance Painter Users, Video game creators.

Course content

5 sections • 18 lectures • 5h 55m total length

  • Preview04:25

  • Lecture 2 Building the House
    23:00
  • Lecture 3 Building part of the house using Subtools
    32:01
  • Lecture 4 Completing the House
    52:49
  • Lecture 5 Reducing Poly counts
    08:21

  • Preview19:52
  • Lecture 7 Adding Bushes
    13:43
  • Lecture 8 Creating the atom structure on top of the tower
    23:43
  • Lecture 9 Adding Lab Text
    04:29
  • Lecture 10 Fixing Polygroups
    30:49
  • Lecture 11 UV Unwrapping and exporting
    27:30
  • Lecture 12 Texturing
    28:38
  • Lecture 13 texturing Part 2
    36:19
  • Lecture 14 Texturing Part 3
    19:38
  • Lecture 15 Completing the texture
    12:33

  • Lecture 16 Exporting for Unreal Engine
    03:14
  • Lecture 17 Importing inside Unreal Engine
    07:23

  • Lecture 18 Fixing the grass patches
    06:45

Instructor

Sunny Kapoor
3D Modeler, Animator, Game Dev at Famekrafts.com
Sunny Kapoor
  • -- Instructor Rating
  • -- Reviews
  • 250 Students
  • 3 Courses

Sunny Kapoor is a Multi Award-Winning poet, writer, graphic designer, and painter. He has won several awards for his poetry, books, and artwork and currently creates Game and Animation tutorials, design gadget stickers, and invents 'Internet of Things' Gadgets for a living at Famekrafts. Sunny is a DaVinci Type. To know more about that you can read the book " The DaVinci Curse."

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