Creating four Low Poly Models for Video Games. This is second course in the series which will continue till we create a full blown Town Map in Unreal like in RPG games.
In this course you will create four low Poly buildings in ZBrush and then texturing in Substance Painter, finally importing them inside Unreal Engine. These four buildings are A Totem Pillar, A soldier statue, a Bridge and a Spawn Gate
Student needs to have some knowledge of ZBrush Brushes like ZModeler and beginner's knowledge of Substance Painter. Student may go through the first course of the series : Creating a Nursery House in ZBrush before attending this course.
You will learn to create four buildings - a Totem Pillar, a Soldier Statue, a Bridge, and a Spawn gate in Zbrush using Zmodeler Tool. You will texture these and import them inside Unreal Engine.
This is a continuing series of creating a Full-Blown RPG Game TownMap in Unreal Engine. More courses will be added to this series and you will learn how to model every building.
The first course was this - Game Asset Creation Series: Create a Nursery House in ZBrush for Video Games. You can search on Udemy.
Who this course is for:
Game Devs, ZBrush Artists, Substance Painter Artists, Video game creators. Game development newcomers
5 sections • 38 lectures • 14h 24m total length
Creating Totem Pillar in ZBrush
Assigning Poly Groups to the Totem Pillar and making changes
Lecture 4 Fixing the Totem Pillar Claws
Lecture 6 Creating Totem Head
Lecture 7 UV UNWRAPPING
Lecture 8 exporting to Substance Painter
Lecture 9 Texturing in Substance Painter
Lecture 10 rendering inside Substance Painter
Lecture 11 Exporting mesh and texture
Lecture 12 Importing inside Unreal Engine
Lecture 13 Creating a Soldier Statue in ZBrush
Lecture 14 Creating a Helmet
Lecture 15 Creating a Shield for the Statue
Lecture 16 Adding details to the statue
Lecture 17 Dividing Subtools and UV Unwrapping
Bonus lecture Fixing the Statue
Lecture 18 Adding Details to the statue
Lecture 19 Adding details to helmet and shield
Lecture 20 Exporting to Substance Painter
Lecture 21 Texturing inside Substance Painter
Lecture 22 Exporting for Unreal Engine
Lecture 23 Creating a Bridge in ZBrush
Lecture 24 Assigning Polygroups to the Bridge
Lecture 25 High Level Detailing of the Bridge
Lecture 26 UV unwrapping the bridge and importing inside substance painter
Lecture 27 Texturing the Bridge
Lecture 28 Exporting to Unreal
Building a spawn gate in Zbrush
Lecture 30 Building Pillars around the Gate
Building Roof of the Gate
Lecture 32 Detailing the Gate
Lecture 33 UV Unwrapping and Exporting the gate
Lecture 34 Texturing the Gate in Substance Painter
Sunny Kapoor is a Multi Award-Winning poet, writer, graphic designer, and painter. He has won several awards for his poetry, books, and artwork and currently creates Game and Animation tutorials, design gadget stickers, and invents 'Internet of Things' Gadgets for a living at Famekrafts. Sunny is a DaVinci Type. To know more about that you can read the book " The DaVinci Curse."