Part 11 Creating Base Material in Substance Designer
Part 12 Texturing Model in Substance Painter
Part 13 Rendering in Marmoset Toolbag
Yes, need to have basic knowledge of Maya, Zbrush and Substance Painter
This tutorial will show you the process of creating a Lost Temple 3d model for games, were you will learn to model, texture and render with softwares such as Maya, Zbrush, Substance Painter/ Designer and Marmoset Toolbag. This course is designed for Intermediate level game artists, so you have to have some understanding of Maya, Zbrush and Substance Painter. It's ok if you don't have the knowledge of Substance Designer, because I will cover some basics of SD here. Actually, Substance Designer plays only small role in this project, which is creating the base material of temple, that allow us to save time creating a base texture from scratch inside Substance Painter. The best part is, you will learn how to add moss on temple cavity area. By the end of this course, you will have a better understanding of the AAA video game art pipeline. The asset reference which I used in this course is Ruins of Sharada Peeth, so you can find plenty of image reference from the internet apart from what I have uploaded along with this course. If you have any doubts or if you get stuck anywhere, you can always drop me message in Q & A and I will be there to help you. Happy Learning :)
I'm midhun from India and I'm a 3d Video Game Artist with experience working in the game industry. I have decided to make project based tutorials for Game Art Aspirants. Through my digital lessons you will learn how you can use 3d tools like Maya, 3DS Max, Zbrush and Substance Painter to create AAA quality assets for your portfolio.