Visual Effects for Games in Unity - Beginner To Intermediate
4.6 (1,047 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
6,303 students enrolled

Visual Effects for Games in Unity - Beginner To Intermediate

By the end of this course you will have started your own portfolio as a Triple-A Visual Effects artist for Games.
Bestseller
4.6 (1,047 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
6,303 students enrolled
Created by Gabriel Aguiar
Last updated 12/2019
English
English, French
Current price: $139.99 Original price: $199.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 6 hours on-demand video
  • 10 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Assignments
  • Certificate of Completion
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What you'll learn
  • Learn how to create effects for games with Unity.
  • Fundamental concepts about Visual Effects.
  • Creating Textures, Meshes and Shaders for Game VFX.
Requirements
  • Unity: Basic
  • Photoshop: Basic
  • Blender: Basic
  • Graphic Tablet Helps
Description

This course is about the creation of VFX for Games with Unity. You'll start learning how to create Magic Spells, Fireballs, Special Skills and more effects for games. It will take you from a Beginner standpoint to an Intermediate level in Game VFX. It contains the theory, the practice and the creative liberty you will need in your future Visual Effects career.

Who this course is for:
  • VFX Beginner
  • Unity Beginners
  • Unreal Beginners
  • Programmers
  • Illustrators
  • 3D Generalists
  • Artists in General
  • Game Designers
Course content
Expand all 59 lectures 05:54:52
+ VFX Fundamentals
11 lectures 24:25

Udemy sometimes can only display 720p even tough I uploaded the course at 1440p @ 60fps.

So let's see how we can get at least 1080p!

First, let's enable 1080p!
1 question
Types of Effects | Introduction
01:00
Types of Effects | 1 - Particle Effects
01:12
Types of Effects | 2 - Mesh Effects
01:09
Types of Effects | 3 - Flipbook Animations
01:42
Types of Effects | 4 - Shader Effects
01:03
Types of Effects | 5 - Hybrids
01:33

Let's just do a quick recap of the the Type of Effects.

Recap of the Types of Effects
4 questions
Principles of VFX | 1 - Gameplay
01:49
Principles of VFX | 2 - Timing
02:37
Principles of VFX | 3 - Shape
01:26
Principles of VFX | 4 - Contrast
02:43
Recap of the Principles of VFX
6 questions
+ Pre-Production
5 lectures 07:01
Pre-Production | Introduction
01:09
Pre-Production | 1 - Gameplay Objective
01:00
Pre-Production | 2 - Getting References
02:14
Pre-Production | 3 - Technical Research
01:01
Pre-Production | 4 - Sketching
01:37
Recap of the Pre-Production
1 question
+ Setting Up Unity - Your Workspace
3 lectures 05:21
Download & Install Unity
01:25
Setting Up Your Project
01:10
Import Package
02:46
+ Sparks - Getting Familiar With The Particle System
7 lectures 42:49
Starting The Sparks
03:36
Shader Graph - Additive Shader
08:24
Your First Texture
01:44
Particle System - Sparks
13:05
More Details To The Sparks
06:59
Particle System - Sparks Hit
05:06
Variations
03:55

Your opinion matters and it will help me improve the course material and the overall learning experience for the future students. Thank you!

Are you enjoying this course? I would love to have your feedback.
1 question
+ Area Of Effect Attack
13 lectures 01:55:30
References
02:29
Sketching
09:29
Anticipation, Climax and Dissipation - The Start
14:48
Your First Mesh
06:56
Impact 01 Texture
09:53
Impact 02 Texture
07:51
Shockwave
04:18
Ground Crack
08:29
Shader Graph - Alpha Blended Shader
09:51
Fire Version
10:23
Nature Version - Part 1
12:27
Nature Version - Part 2
10:21

The next lecture, Final Touches, requires a shader that is made in the Chapter 7, lesson 46.
I recommend you to do Chapter 7 first and then come back to lecture 40.

Before moving on to the Final Touches
1 question
Final Touches
08:15

Hope you are really enjoying this experience, and that you are learning something new and exciting.

Are you enjoying this course? I would love to have your feedback.
1 question
+ Projectile / Spell
14 lectures 02:01:06
References
01:44
Sketching
03:13
Projectile Mesh
07:25
Projectile Texture
16:09
The Trail
10:48
Shader Graph - Additive Scroll and Distortion Shader
11:14
Projectile Scene - Overview
04:12
Making The Projectile Fly
04:08
The Impact Effect
10:20
The Muzzle Effect
08:30
Electric Version - Part 1
15:11
Electric Version - Part 2
08:01
Electric Version - Part 3
14:02
Electric Version - Impact & Muzzle
06:09
+ Performance
4 lectures 32:56
Introduction
05:00
Performance Improvements Of The Projectile - Part 1
11:39
Performance Improvements Of The Projectile - Part 2
09:42
Performance Improvements Of The Projectile - Part 3
06:35
Recap of the Performance Improvements
5 questions