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Solo Dev Version Control in Unreal Engine with Git & GitHub
Rating: 5.0 out of 5(9 ratings)
48 students

Solo Dev Version Control in Unreal Engine with Git & GitHub

The Easiest Way to Use Git & GitHub with Unreal Engine 5. A Visual, No-Terminal Guide for Solo Developers (Windows Only)
Created byJamal Said
Last updated 1/2026
English

What you'll learn

  • Implement a complete, production-ready version control workflow that you can immediately apply to any of your current or future Unreal Engine projects.
  • Set up a professional Git environment for Unreal Engine 5 using GitHub, TortoiseGit, and Git LFS, all without using the command line.
  • Manage and track your game assets from both Windows Explorer and directly inside the Unreal Editor using its built-in Revision Control system.
  • Perform all essential Git operations visually, including committing changes, pushing backups to GitHub, and reverting mistakes with confidence.
  • Visually compare changes in any project file, from text-based configs with WinMerge to complex Blueprints and Maps with Perforce P4Merge.
  • Restore a complete, working copy of your project from a remote GitHub backup, ensuring your hard work is always safe from data loss.

Course content

7 sections20 lectures48m total length
  • Introduction1:41

    Welcome to the course! In this introductory lecture, you will get an overview of the entire tutorial. You will learn about the importance of version control for solo game developers and understand how using visual tools like Git, GitHub, and TortoiseGit on Windows can create a powerful, terminal-free workflow for managing your Unreal Engine 5 projects with professional confidence.

  • Learning Objectives1:11

    By the end of this lecture, you will have a clear roadmap of the skills you'll acquire throughout the course. You will be able to list the key learning outcomes, including understanding Git concepts, using TortoiseGit for Git operations, integrating Git within Unreal Engine 5, managing large files with Git LFS, and using diff tools like WinMerge and P4Merge to compare changes.

  • Who This Tutorial Is For1:34

    This lecture will help you determine if this course is the right fit for you. After watching, you will be able to identify the ideal student for this tutorial: a solo developer working on Unreal Engine projects, a beginner in version control, or someone seeking a simple, visual, and reliable backup workflow without using the command line.

  • Limitations of This Tutorial0:53

    To ensure a focused learning experience, this lecture clarifies what the course does not cover. By the end, you will understand that this tutorial is designed for solo developers and will not delve into team-based workflows, branching, or conflict resolution, keeping the scope beginner-friendly and centered on a visual interface.

  • Prerequisites1:42

    In this lecture, you'll learn about the necessary setup required to follow the tutorial successfully. After watching, you will be able to verify that you meet all the prerequisites, which include having a Windows operating system, Unreal Engine 5 installed, a free GitHub account, and the ability to download and install software.

  • About the Instructor1:26

    Get to know your instructor, Jamal Said. This lecture establishes the credibility and experience behind the course content. You will learn about his professional background as a C++ developer, his master's degree in Computer Science, his experience as an Unreal Authorized Instructor, and his work as an indie game developer.

  • Foundations and Course Scope Quiz

Requirements

  • A Windows PC
  • Unreal Engine 5 installed
  • Basic familiarity with the Unreal Editor
  • A GitHub account (a free account works perfectly)
  • The ability to download and install software on your computer

Description

Are you an Unreal Engine 5 developer working solo and feeling overwhelmed by version control tools like Git and GitHub? This course is designed specifically for independent developers on Windows who want to use Git without ever touching the terminal.

You'll learn a complete, beginner-friendly Git workflow using TortoiseGit, GitHub, and Git LFS, all through graphical interfaces. From creating your first repository to safely rolling back mistakes, you'll be guided step-by-step to master version control tailored to Unreal Engine 5 projects. We’ll show you how to keep your work safe, back it up online, and even recover from disasters—no command line, no confusion.

You’ll start with the essentials: what Git is, how it works behind the scenes, and which tools you actually need. Then, you'll create a project, push it to GitHub, and integrate version control directly inside Unreal Engine. You’ll also explore how to track asset changes, use merge tools like P4Merge, and even clone your project on a new machine with ease.

Whether you're building prototypes, full games, or preparing for a studio pipeline, this course will give you the tools, habits, and confidence to never lose work again.

Start now—and take control of your Unreal Engine projects the smart way.

Who this course is for:

  • You’re a solo dev handling your entire project
  • You’ve never used Git before and want a beginner-friendly introduction
  • You’re tired of naming folders “MyGame_Final_3_FIXED_REAL_FINAL”
  • You’re struggling with storage or messy project backups
  • You feel overwhelmed trying to keep your project organized
  • You want a clean, visual, and Windows-friendly version control workflow