
Explore the basics of vectors and scalars, including magnitude and direction, notation, and properties of equal, negative, and parallel vectors.
Demonstrates vector addition and subtraction using parallelograms, showing AB + AC = AD and AB − AC via −AC, then translates vectors into coordinate form and explains scalar multiplication.
Practice scalar multiplication, addition, and subtraction of vectors using A, B, and C. See explicit calculations for three times a, sums, and differences, with upcoming vector drawings for clarity.
Learn to use position vectors from the origin to a point and compute the vector between two points by subtracting their coordinates.
Compute position vectors OA and OB from the origin for points A and B, then find AB as OB minus OA and BA as OA minus OB to show direction.
Master magnitude and unit vectors in 2d cartesian vectors, derive x and y components from cosine and sine, and use i and j notation along with core vector properties.
Learn to compute vector magnitudes for sums and differences, switch between component and Cartesian forms, and derive the vector AB, its magnitude, and the unit vector using position vectors.
Compute vector AB in Cartesian form, its magnitude and unit vector, then test parallelism via scalar multiples, and find components for vectors a, b, c, and d using given angles.
Explore 3d vectors in a Cartesian frame using the right-hand rule to locate x, y, z directions and the xy, yz, and xz planes; compute magnitudes and unit vectors.
visualize a 3d cartesian point, drop perpendiculars to the coordinate planes to locate base coordinates; compute distance, unit vectors, and magnitude relationships between points A and B.
Compute vector b of magnitude 1.5 parallel to a but opposite, using a's unit vector, then derive position vectors from transverse and azimuth angles and obtain x, y, z components.
Explore the dot product, also called the inner or scalar product, defined as a·b=|a||b|cos theta; learn its zero value for perpendicular vectors and one for parallel unit vectors.
Explore orthogonal vectors and dot products, analyze signs for acute, obtuse, and perpendicular angles, and learn direction cosines alpha, beta, gamma to find vector components and projections.
Explore dot products and their geometric meanings through 2d and 3d vector examples, determine orthogonality, angles, direction cosines, and project a onto b using unit vectors.
Master the cross product of two vectors, yielding a vector perpendicular to the plane with magnitude |a||b|sinθ, guided by the right-hand rule and determinants for scalar triple products.
Demonstrates cross product of a = i - j and b = 2j + 5k, using component and determinant methods to yield -5 i -5 j + 2 k.
Find a vector perpendicular to A and B using the cross product (determinant method). Apply cross product properties, magnitudes, and dot products with i, j, k.
Compute parallelogram area via cross product: |a × b|, triangle area 1/2|a × b|, volume a · (b × c); coplanarity when a · (b × c) = 0.
Explore 3d vectors and cross products to verify parallelograms, compute areas of parallelograms and triangles, determine volumes via triple products, and test coplanarity using dot and cross products.
What are vectors?
A vector is a fundamental math concept that's used extensively in engineering. Understanding the math behind vectors before you start using vectors in engineering courses improves your comprehension and makes the learning curve much shorter.
Who is this course for?
This course is designed for students in engineering who need a review of vector concepts before taking courses such as Statics, Dynamics, Fluid Mechanics and Vector Calculus. These courses rely heavily on vector applications so the better you understand vector math, the easier these courses will be.
What you'll get with the course
4+ hours of on-demand lecture videos
35+ fully-worked examples to teach you how to apply the material
7 homework sets with solutions so you can practice what you've learned
Downloadable outline of notes with all example problem statements to help you follow along with the lectures
What you'll learn
This course covers all you need to get started with vectors. We'll cover:
Notation & terms
Addition &subtraction
Position vectors
Magnitude
Unit vectors
2D & 3D Cartesian vectors
Properties of vectors
Finding vectors using transverse and azimuth angles
Dot product
Direction cosines
Cross Product
Finding area and volume of parallelograms and triangles