
Understand the components of V-Ray and where they can be found within Rhino.
Use inbuilt preset library
Create basic materials using Diffuse and Fresnel
All basic materials need a diffuse layer. This determines the base colour of the object.
This allows us to create all reflective materials - glossy or matte
This is where we learn to create opaque objects which slightly pass light through like milk, skin, wax.
Objects which have a base colour with particles sprinkled across it are created
Sometimes, we do not want an object to reflect the general environment but instead reflect a different image
V-Ray has different types of textures to be used on diffuse, bump, reflection and many more
Objects like bulbs, TV screen emitting light is done using emissive material
Two add a two-tone material, Blend material is a good option
Bump material gives an effect of depth to a material
Some materials like a one sided glass can be created well using this
Some objects need special highlight by creating a border on the silhouette
Metallic car-paint is a good example of flakes used on an object
When an object needs to be added to a still image, you still need the shadows and you need to hide certain part of the image to show that the object is indeed a realistic part of the background. Wrapper material enables us to do it
Some objects need to be shown differently than what is reflected about them. Material override allows you to create one material for the object but use a different material in its reflection
This video gives in-depth details of the settings involved in a light in V-Ray
This includes usage of directional light, point light, sphere light, dome light, spot light, light from mesh and more
On the basis of real world light, IES lights create beautifully shaped output.
Specify the output parameters in terms of Size, Quality, Camera, Depth of Field and more
Specify the environment, ambient lighting, reflection and refraction parameters
Use your network connections effectively to harness the power of neighbouring machines for rendering
Overview of additional settings used in specific areas like caustics, animation and more
This object can create rendered sections in V-Ray
Objects such as V-Ray proxies can be used to multiple an object without using additional processing power. Additionally, usage of Grasshopper makes our work dynamic
Objects, like hair, fur, grass can be created effortlessly in large numbers
Create turn-table, path, fly-through or sun path animation using V-ray with optimised settings
Create the natural effect of light reflection off water, glass or metal
Impose a ring on existing finger image and hide the ring portion to reveal the finger and give a realistic look
Add fog or aerial perspective to give the feeling of depth in far off Aerial images
V-Ray® for Rhino course has been designed for creating photo-realistic renders. Not just images but animation as well.
You can create fast renders using their existing library having 500+ Drag and Drop materials.
And you can customise and adjust the materials to your requirements.
You will learn all the 9 types of lights and where each should be used.
Also, we will be covering the different types of V-Ray® objects like Infinite and Clipping Planes, VRay Proxy and more. The most important being the Fur. This is used to create grass, fur or hair effects.
We have also introduced how Grasshopper can be used within V-Ray to create dynamic output. This reduces time considerably.
In animation, we have covered the method to avoid light-calculations for each and every frame that you will need - effectively speeding up the process.
The most important and World / Environmental settings. Understanding the importance of each feature like - Global Illumination, Ambient Occlusion, Material Overrides has been covered.
The use of Swarm for extracting maximum computing power and alternatively using Cloud.
In all, you will be able to exceed your own output expectations by the end of this course.
We have used examples of a Diamond ring for Jewellers, Volumetric Environment and Fog for Architects and Caustics for Product Designers to name a few.