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Hard Surface Vehicle UV Mapping in Maya
Rating: 4.5 out of 5(21 ratings)
117 students

Hard Surface Vehicle UV Mapping in Maya

Learn how create multiple UV maps for a single object.
Created byDavid Bittorf
Last updated 8/2020
English

What you'll learn

  • Learn how to UV map complex models.
  • Learn how to transfer a UV to another object.
  • Learn when and when not to use Automatic Mapping.
  • Learn how to keep yourself organized when mapping several objects within one model.

Course content

1 section20 lectures3h 39m total length
  • Introduction0:42

    Dave guides you through unwrapping a motorcycle in Maya, boosting workflow speed and organization while teaching multiple UV maps, pixel density, transferring layouts, and automatic mapping.

  • 000 Planning1:37
  • 001 Determining UV Space7:38
  • 002 UV Mapping Tires 0116:36
  • 003 UV Mapping Tires 0216:30
  • 004 UV Mapping Tires 03 (Layout)28:49
  • 005 Creating a Custom Shelf5:57
  • 006 UV Mapping Frame 0118:05

    Execute uv mapping for hard surface vehicles in maya by isolating seams, cutting, and unfolding pieces. Then adjust checker texture density and use transfer attributes to ensure accurate mapping.

  • 007 UV Mapping Frame 02 (Cords and Pipes)17:25

    Learn to map a hard-surface frame with cords and pipes in Maya using uv mapping, isolating parts, cutting end caps, placing seams, and unfolding into shells.

  • 008 UV Mapping Frame 0315:54
  • 009 UV Mapping Frame 0411:44
  • 010 UV Mapping Frame 05 (Layout)5:45
  • 011 UV Mapping Baskets 01 (Automatic Mapping)3:29
  • 012 UV Mapping Motor 01 (Cords and Pipes)10:47
  • 013 UV Mapping Motor 02 Automatic Mapping13:20
  • 014 UV Mapping Motor 03 Transfer Attributes13:51
  • 015 UV Mapping 0412:53
  • 016 UV Mapping 0512:08
  • 017 UV Mapping Motors 06 (Layout)1:51
  • 018 UV Map Final4:17

Requirements

  • Basic UV mapping knowledge.

Description

Complex UV Mapping from start to finish - Maya Tutorial
[3hrs 39min] Project Files Included

This tutorial will walk you through how to UV map a complex motorcycle model comprised of several parts. You will learn how to UV various shapes and key strategies to keep yourself organized.  The model will be broken up into 4 separate regions that will each have their own UV layout.  By the end of the lesson you will be able to use specific strategies that will speed up your UV Mapping workflow.  Some of the strategies include, transferring UV maps from one object to another,  creating a custom mel script to quickly assign textures, automatic mapping and more.

Files:
All files need Maya 2020 or newer to open

Video Tutorials
There are 18 Video Tutorials averaging about 10 minutes per video.  These can be viewed in order or feel free to jump into any lesson to just learn a specific technique. 

This is part of the Creating Advanced Hard Surface Vehicles in Maya Series:
The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included Modeling, Creating Color IDs, Materials in Substance, and Rendering and Lighting.  You will be provided the proper starting files to follow along.

Who this course is for:

  • Intermediate to Advanced UV mappers.