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Hard Surface Vehicle UV Mapping in Maya
Rating: 4.5 out of 5(21 ratings)
117 students

Hard Surface Vehicle UV Mapping in Maya

Learn how create multiple UV maps for a single object.
Created byDavid Bittorf
Last updated 8/2020
English
English [Auto],

What you'll learn

  • Learn how to UV map complex models.
  • Learn how to transfer a UV to another object.
  • Learn when and when not to use Automatic Mapping.
  • Learn how to keep yourself organized when mapping several objects within one model.

Course content

1 section20 lectures3h 39m total length
  • Introduction0:42

    Dave guides you through unwrapping a motorcycle in Maya, boosting workflow speed and organization while teaching multiple UV maps, pixel density, transferring layouts, and automatic mapping.

  • 000 Planning1:37

    Plan uv mapping by splitting a hard surface vehicle into multiple uv sets (tires, frame, motor, baskets), flattening each part in 0-to-1 space, and using shelf presets to save time.

  • 001 Determining UV Space7:38

    Determine how many uv maps to use by sizing objects and dedicating maps for large parts like tires, frame, and motor; plan the flat layout for textures in Substance Painter.

  • 002 UV Mapping Tires 0116:36

    Map tires in Maya using planar maps, cuts, and unfold to lay out UV shells, check resolution with checkers, and organize seams.

  • 003 UV Mapping Tires 0216:30

    Master tire uv mapping in Maya by using edge loops, seams, cuts, and checkers; apply planar and automatic mapping, unfolding, and refine layout for clean texture reads.

  • 004 UV Mapping Tires 03 (Layout)28:49

    Learn to unfold and cut tire UVs in Maya, apply auto layout to fit parts into a clean quadrant, flip reversed shells, and check for overlaps with a checker.

  • 005 Creating a Custom Shelf5:57

    Learn how to create a custom shelf in Maya, assign a checker material to organize UV mapping, and use the Script Editor to automate applying and saving a MEL script.

  • 006 UV Mapping Frame 0118:05

    Execute uv mapping for hard surface vehicles in maya by isolating seams, cutting, and unfolding pieces. Then adjust checker texture density and use transfer attributes to ensure accurate mapping.

  • 007 UV Mapping Frame 02 (Cords and Pipes)17:25

    Learn to map a hard-surface frame with cords and pipes in Maya using uv mapping, isolating parts, cutting end caps, placing seams, and unfolding into shells.

  • 008 UV Mapping Frame 0315:54

    Practice Maya UV mapping by selecting edges, unfolding, and laying out shells, then adjust seams and scale while checking texture borders and manually refining the layout for consistency.

  • 009 UV Mapping Frame 0411:44

    Learn practical uv mapping for a hard surface vehicle in Maya, using edge selection, unfold, and checkers to assess distortion, with automatic mapping and topology adjustments before final placement.

  • 010 UV Mapping Frame 05 (Layout)5:45

    Drag-select and layout the frame components to assemble a clean uv map in maya. Adjust caps, shells, and mirroring to prevent overlaps, verify orientation, and check edge alignment for accurate texturing.

  • 011 UV Mapping Baskets 01 (Automatic Mapping)3:29

    Apply automatic UV mapping to baskets, review layout for flatness, adjust cuts and edges, and assign materials like basket checker and Lambert checker for realism.

  • 012 UV Mapping Motor 01 (Cords and Pipes)10:47

    Apply UV mapping techniques in Maya to unwrap a motor model using checker textures, create and name UV sets, isolate maps, and unfold shells for accurate texture alignment.

  • 013 UV Mapping Motor 02 Automatic Mapping13:20

    Unfold UV maps for hard-surface vehicles in Maya using automatic and manual methods, create checker layouts, cut seams and edges, and relieve tension to optimize each shape.

  • 014 UV Mapping Motor 03 Transfer Attributes13:51

    Navigate UV mapping for a hard surface motor in Maya by cutting seams, unfolding shells, laying out with checker, and transferring attributes using auto map and mass transfer attributes.

  • 015 UV Mapping 0412:53

    Finish unwrapping the models in Maya, using unfold and strategic cuts to map every piece flat, aided by a checker pattern for accuracy.

  • 016 UV Mapping 0512:08

    Master UV mapping in maya by cutting edges, unfolding the layout, and arranging vehicle panels with checker textures, while hiding seams and minimizing texture distortion through careful seam placement.

  • 017 UV Mapping Motors 06 (Layout)1:51

    Lay out UVs for motors in Maya, clean up layout, check for overlap and color codes, reapply the motor, verify even resolution, and conclude the motor setup.

  • 018 UV Map Final4:17

    Finalizes the bike UV map by cleaning up materials, renaming checkers, deleting unused lamberts, and organizing selections in Maya's HyperShade for a clean, readable UV layout.

Requirements

  • Basic UV mapping knowledge.

Description

Complex UV Mapping from start to finish - Maya Tutorial
[3hrs 39min] Project Files Included

This tutorial will walk you through how to UV map a complex motorcycle model comprised of several parts. You will learn how to UV various shapes and key strategies to keep yourself organized.  The model will be broken up into 4 separate regions that will each have their own UV layout.  By the end of the lesson you will be able to use specific strategies that will speed up your UV Mapping workflow.  Some of the strategies include, transferring UV maps from one object to another,  creating a custom mel script to quickly assign textures, automatic mapping and more.

Files:
All files need Maya 2020 or newer to open

Video Tutorials
There are 18 Video Tutorials averaging about 10 minutes per video.  These can be viewed in order or feel free to jump into any lesson to just learn a specific technique. 

This is part of the Creating Advanced Hard Surface Vehicles in Maya Series:
The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included Modeling, Creating Color IDs, Materials in Substance, and Rendering and Lighting.  You will be provided the proper starting files to follow along.

Who this course is for:

  • Intermediate to Advanced UV mappers.