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Using Cycles Render Engine in Blender 3D
Rating: 4.3 out of 5(22 ratings)
200 students

Using Cycles Render Engine in Blender 3D

Take control of the ultra-realistic Cycles Render engine
Last updated 10/2017
English

What you'll learn

  • Utilize ray-tracing efficiently
  • Understand curve modeling
  • Understand materials and texturing
  • Light scenes skillfully
  • Master particle system basics
  • Use Composting in the Blender environment

Course content

6 sections22 lectures3h 11m total length
  • The Course Overview3:43

    This video gives an overview of entire course.

  • Introduction to Ray Tracing4:50

    In this video, we will see how ray tracing compares to the standard internal render engine.

  • Using Curves to Model Organic Patterns13:31

    In this video, we will learn how to utilize curve objects to create flowing and complex shapes easily.

  • Converting Curves to a Mesh11:57

    In this video, we will see how to convert between a curve and a mesh. Also we will use modifiers to combine results and sculpting to clean up.

Requirements

  • If you do not have any previous experience in 3D modeling, then this course will be a great way to get started with Blender.

Description

This video course introduces you to the powerful Cycles Render engine and more advanced materials for objects. Topics covered will range from organic modeling to node materials to particle systems.

We start with a basic understanding of the Cycles Render engine including the differences between the standard and ray-traced engines. After this we delve into organic modeling techniques using curves to create more natural and smooth shapes typically seen in the real world. Next we understand the concept of UV unwrapping to map textures and other 2D media to a 3D object using seams, while also learning how to tweak and modify UV maps as well as multi-channel U layers. The next part will cover a basic setup for a simple Cycles material shader, which includes simple materials, alpha cut-outs, as well as multi-channel and PBR material shaders to create an extensive range of realistic material shaders for the Cycles Render engine ; you will also acquire a good understanding of how the material node editor works. Moving on we will look at object-based lighting and 360 HDRI environment maps to control an entire scene's lighting; you will learn how lighting can affect a scene and which lighting sources you should use. After that we will learn about simple particle systems, hair/fur generation, and how to instantiate objects. You will utilize particle systems to greatly speed up your workflow, making it easier to generate large scenes with hundreds or thousands of objects. Finally, you will learn about fundamental composting workflows through the node editor and use Color management to give a more authentic and photographic image; this will include more advanced composting techniques such as light flares, depth of field, and adding additional external images to the final render.

By the end of the video course you should have a good understanding of how to add advanced post processing to an image before saving it and how to effectively create a realistic scene using the Cycles Render engine.

About the author

Tim Crellin is a distinguished 3D generalist with over 5 years' experience working with 3D software for game development, animation, and 3D modeling. Tim runs the thatimst3r .com website and the Thatimst3r YouTube channel, which provide more than 200 published video tutorials to the public. Additionally, he has created multiple add-ons, assets, and other resources for the online community, including seven completed games. He is very passionate about teaching others new skills and the concept of open source to make creativity available to everyone!

Who this course is for:

  • This video course should give any beginner the necessary skills and knowledge to create their own 3D projects with Blender and is for anyone who wants to learn Blender by creating concrete projects.