
Join this ux strategy masterclass to learn tools and skills used in real client projects, as an experienced designer shares insights from ui, ux, and service design roles.
Learn to move beyond commoditized design by mastering five ux elements—strategy, research, modelling, design, and prototyping and testing—to become a versatile, problem-solving designer.
Define ux strategy as identifying the right end user and why, mapping the ecosystem, and ensuring value for user and business across digital and future touchpoints.
Get hands-on with the ux strategy toolkit and canvases, download printable templates, and collaborate globally using mural, as you revamp the online design training academy with a real-life project.
Know your design limits by detailing inputs on a structured canvas; gather current data, analytics, and courses to define creative constraints, and align long-term vision and brand needs.
Identify client inputs to derive creative constraints for the UX strategy, assess resources, time zones, analytics from Google, and component limits, then select three key constraints to guide the project.
Identify design limits in step 1 by listing inputs that generate creative constraints. Include ongoing projects, data, strategies, brand specs, laws, and infrastructure changes; derive constraints and three key takeaways.
Define the design constraints and map them to clear business goals by focusing on outcomes over outputs, measuring progress with a practical breakdown tool, and aligning team efforts.
Utilize the SMART goals canvas to list four key business goals, pick one to prioritize, assign ownership, and apply specific, measurable, sizable, realistic, and time-bound criteria for fast, lean decisions.
Identify four goals: increase sales of online courses by 30 percent, boost registrations by 300 percent, raise brand recognition by 30 percent, and grow social media chatter by 300 percent.
Select one key business goal from four in step two, such as increase in sales, and mark it in the canvas. Map goals and note takeaways for the next steps.
Link the business goal to the most influential stakeholder by defining the stakeholder archetype and selecting the key stakeholder, often the customer, among internal and external recipients.
Showcase stakeholder mapping and archetype canvases, build a stakeholder list (internal and external), align with the key business goal, and prioritize to define primary and secondary archetypes using profiling cards.
Explore stakeholder mapping by classifying internal and external stakeholders and people versus organizations, aligned with the key business goal of increasing sales by 30 percent within 12 months.
List internal and external stakeholders who affect the 30 percent sales goal, including employees, the e-learning platform, other instructors, design academies, and potential customers like visual designers and UX designers.
Map stakeholders to the business goal using a prioritization grid, analyzing impact to rank visual designers as the key driver for a 30% online course sales increase within 12 months.
Define the visual designer as the key stakeholder and map them with archetype canvas and profiling cards to outline attributes that drive a 30 percent sales increase within 12 months.
Identify and profile visual designer archetypes using the profiling deck and archetype canvas, defining primary and secondary attributes, location, education, work, wealth, and motivations to target UX research.
Link archetype to value proposition by identifying the user—a visual designer with kids in the city—and empathize with time as an asset to boost online course sales by 30 percent.
Apply the value proposition tool across three phases to identify visual designers' tasks, aspirations, and needs, then select the top three products and services to solve their problems.
Identify tasks and aspirations of a visual designer seeking new design skills, UX strategy, and UX research, and map needs and problems like time, job security, and career progression.
Identify needs and problems, craft a value proposition linking them to products and services, and deliver via an online academy masterclass and mentorship for visual designers.
Link the value proposition to a sustainable business model by validating delivery through channels of distribution, aligning cost structure, revenue, and breakeven points.
Showcase the business model canvas approach by outlining archetypes, value propositions, channels, relationships, key activities, resources, partnerships, and revenue, cost, and break-even considerations.
Fill out the business model canvas by detailing channels, relationships, and activities, including an online academy masterclass, a mentorship program, a podcast, Udemy and Skillshare, and a YouTube channel.
Identify and secure design, development, resources, and partnerships—Thinkific, Udemy, Skillshare, recording gear, and social media experts—to build 99 group web page, launch courses, and evaluate revenue and cost structure.
Explore finalizing a visual designer business model by evaluating revenue streams from the academy, mentorship, podcasts, and marketplaces while calculating costs and the breakeven point.
Link and summarize the five-step UX strategy process into a single visual canvas, showing business goals, stakeholder archetypes, value propositions, and the viable business model.
Review final step of the strategy canvas using strategy rework tool to summarize elements: business goal, archetype, value proposition, needs, problems, relationships, and channels to prepare the next project phase.
Apply the strategy rework tool to map constraints, goals, and stakeholders, then copy key elements across steps to drive a 30% online course sales increase within 12 months.
Align the five steps into a cohesive strategy on one canvas, detailing constraints, business goals, recipient needs, value, and channels, and validate insights for ux research.
Wrap up the course by mapping archetypes, needs, problems, and tasks into a viable business model, delivering a clear value proposition with practical canvases.
BECOME UX STRATEGIST
The key step towards becoming the Ultimate UX Designer
STEP 1
Know what you design limits are - No more time wasted – design for a tangible result
STEP 2
Become the partner in the discussion – not just a designer - Business goals – focus on the outcome – not the output
STEP 3
Know who you’re designing for and why - Map out the ecosystem of the project stakeholders and create their archetypes
STEP 4
Be able to create great Value Propositions - Make sure what you offer is unique and fully understand what it is
STEP 5
Be able to create a Business Model that fully supports you Value Proposition - Cover all the basis of the business and why should the end-customer care
STEP 6
Be able to consistently rework the strategy - Know exactly which end-user to talk to and what about as well as correct the course of the business
2,5 hours of knowledge packed content!
7 immersive canvases fully integrated in the User Experience Strategy Process - available for you to download and use everyday!
86 cards in a Beautiful Profiling Card Deck allowing you to create meaningful user experience archetypes in no time!
Resources - canvases and the Profiling Card Deck for you to download and use on your projects daily!
In this course you'll learn everything there is to know about user experience strategy. This is the only course on the market that not only shows the high-level process but also goes through each one of the steps in detail. In this user experience strategy course you'll get to work on an actual business case example - we'll be using out own tools to create an online academy: 99 grit academy for designers. This will allow you to fully understand how the User Experience Strategy tools work - we will not only show you the tools but also real examples of the results so that you know exactly what kind of results you should be expecting from each method. You'll learn User Experience Strategy focused on knowing what your design limits are, what is the outcome we're trying to achieve, who is the main project stakeholder and why, creating a great value proposition and putting it into the ecosystem of a business model. All of it wrapped together with a User Experience Strategy Rework Canvas.
In this UX Strategy course you will learn:
how to tackle any User Experience Strategy challenge that has been presented to you
7 methods that are fully integrated creating this unique User Experience Strategy Process
how the entire User Experience Strategy works so that you can use any methods you might already know or even create you own exciting methods
The course is taught by Andy Woynarowski - a charismatic leader disrupting the landscape of design in Europe. Andy is a determinist and an artist as well as design thinking and experience design expert - he combines the worlds of arts and processes, making it easy to understand how the design thinking process works. Everything is explained using a cause and effect methodology - every User Experience Strategy process step creates value for the next step. If you ever felt like wasting time, resources and money on a full day workshop as it didn't lead to anything meaningful and lacked purpose - this User Experience Strategy course will cover this exact aspect with diligence and focus. The presented User Experience Strategy process is the only one that covers all aspects starting with Design Limits and finishing on the tangible rework-able User Experience Strategy where the vision is being transformed into reality. If you're fed up with lack of design impact or think that it's just about glueing post-it notes to the wall - this User Experience Strategy course is the first one that changes this approach.
Andy worked for Deloitte Digital as Head of Service Design capability in Central Europe and currently is the CEO of 99grit - a creative agency combining Experience Design (UX Design and Service Design), Digital Strategy, Design Thinking and Concept Art into one powerful package making a tangible design impact in Europe. He has worked as part of Research and Development Teams, Software Houses employing north of 500 Developers where he's built the entire Experience Design Team and the design thinking approach from scratch and lead the team that delivered the entire creative part of a Digital Transformation project for 25 000 000 EUR.