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Unreal Engine 5 C++: Advanced Frontend UI Programming
Rating: 4.8 out of 5(403 ratings)
3,593 students

Unreal Engine 5 C++: Advanced Frontend UI Programming

Create AAA Frontend UI/Menu Experience in Unreal Engine 5 using C++ and Common UI
Created byVince Petrelli
Last updated 1/2026
English

What you'll learn

  • Set up a modular UI framework using Unreal Engine 5's Common UI system and C++
  • Create and manage widgets using widget stacks with gameplay tags and async loading
  • Develop a fully functional options menu
  • Tab navigation, Dynamic details panel, Modular setting categories
  • Game User Settings system for saving/loading config values
  • Build a complete input remapping system
  • Use input preprocessors to detect and process player input dynamically
  • Start Up and In-Game Loading Screen
  • Utilize Common Activatable Widget, Widget Stacks, Common Text Block and more
  • Custom Data Objects for List View Item generation

Course content

10 sections209 lectures27h 29m total length
  • Introduction5:02
  • Some Common Questions You May Have...1:09
  • What is Common UI?4:47
  • Create a C++ Project3:45
  • How to Get Help?0:21

Requirements

  • Basic Experience with C++ in Unreal Engine is required

Description

In this comprehensive course, you’ll build a fully-featured, AAA-quality frontend UI system entirely from scratch using Unreal Engine 5’s Common UI framework and C++. From layered menus to full gamepad support, you’ll learn how to create immersive and modular interfaces designed for real-world projects.


You’ll start by setting up the core UI foundation. We’ll create a primary layout widget, register widget stacks using gameplay tags, and implement asynchronous functions for pushing widgets onto the screen. Once that’s in place, you’ll build a responsive “Press Any Key” screen and display it using your new widget flow.


Next, you’ll create a dynamic main menu system. We’ll use Common UI buttons backed by native C++ classes to add contextual button descriptions, action buttons, and a flexible confirmation screen. We’ll also ensure full gamepad support is seamlessly integrated. Along the way, you’ll learn how to structure UI features in a modular, reusable way for both Blueprint and C++ projects.


Once the core menu is complete, you’ll move on to building a robust options menu. This system will feature tab buttons at the top, a detailed view panel on the right, and support for multiple settings categories including gameplay, audio, graphics, and input. You’ll learn how to combine data objects with Unreal’s Data Registry system to dynamically populate the UI.


After setting up the structure, we’ll focus on functionality. You’ll implement logic to reset values to default, customize how list entry widgets are generated, and create a custom Game User Settings system to store and load player preferences from config files.


With that foundation in place, we’ll dive into creating audio and video settings. You’ll add controls for adjusting window mode, resolution, shadow quality, frame rate limit, and more—while managing data dependencies and conditional logic properly for a clean, scalable architecture.


Finally, you’ll implement startup and in-game loading screens that integrate seamlessly into your project’s UI flow, giving players a polished experience from launch to gameplay.

Who this course is for:

  • Learners who want to deepen their knowledge of UI programming with C++ and Common UI
  • Learners who want to build production-ready, scalable, and modular UI architectures
  • Learners whose projects require layered menus, settings, and gamepad support
  • Learners ready to transition to a C++ based, more powerful and flexible UI framework
  • Learners who need reusable UI modules like options screens, input remapping, and loading screens