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Unwrap Master Class
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Unwrap Master Class

Master UV Unwrapping in 3ds Max and RizomUV with Professional Workflows for Architectural and Game Assets
Created by3DRedBox Studio
Last updated 8/2026
English

What you'll learn

  • Master the fundamental principles of UV mapping and 3D model unwrapping.
  • Create clean UV layouts with proper seam placement and minimal distortion.
  • Use professional UV unwrapping workflows in 3ds Max and RizomUV / Unfold3D.
  • Efficiently unwrap complex architectural models and game assets.
  • Choose the right unwrapping strategy for different types of 3D models.
  • Prepare optimized UVs for professional texturing and material creation.

Course content

1 section84 lectures37h 42m total length
  • Week01 Session01-Part122:52
  • Week01 Session01-Part229:42
  • Week01 Session02-Part124:54
  • Week01 Session02-Part230:40
  • Week01 Session03-Part126:21
  • Week01 Session03-Part220:25
  • Week01 Session04-Part124:22
  • Week01 Session04-Part223:41
  • Week01 Session04-Part326:44
  • Week01 Session04-Part429:20
  • Week02 Session0134:54
  • Week02 Session02-Part126:28
  • Week02 Session02-Part227:28
  • Week02 Session03-Part123:24
  • Week02 Session03-Part227:31
  • Week02 Session03-Part319:15
  • Week02 Session04-Part122:36
  • Week02 Session04-Part223:57
  • Week02 Session05-Part117:56
  • Week02 Session05-Part243:38
  • Week03 Session01-Part0112:18
  • Week03 Session01-Part0219:12
  • Week03 Session02-Part0130:54
  • Week03 Session02-Part0236:16
  • Week03 Session02-Part0339:22
  • Week03 Session0326:47
  • Week04 Session01-Part0129:38
  • Week04 Session01-Part0218:31
  • Week04 Session02-Part0127:16
  • Week04 Session02-Part0231:49
  • Week04 Session02-Part0338:49
  • Week04 Session02-Part0428:59
  • Week04 Session0323:22
  • Week05 Session01-Part0125:20
  • Week05 Session01-Part0233:26
  • Week05 Session02-Part0130:50
  • Week05 Session02-Part0225:55
  • Week05 Session02-Part0334:29
  • Week05 Session035:43
  • Week06 Session01-Part0129:09
  • Week06 Session01-Part0236:53
  • Week06 Session02-Part0127:47
  • Week06 Session02-Part0235:19
  • Week06 Session0342:20
  • Week07 Session0122:41
  • Week07 Session02-Part0118:07
  • Week07 Session02-Part0230:58
  • Week07 Session02-Part0323:56
  • Week07 Session02-Part0438:46
  • Week07 Session02-Part0527:57
  • Week07 Session02-Part0622:31
  • Week07 Session0314:56
  • Week08 Session01-Part0129:02
  • Week08 Session01-Part0230:18
  • Week08 Session02-Part0120:40
  • Week08 Session02-Part0233:17
  • Week08 Session02-Part0332:01
  • Week08 Session02-Part0435:49
  • Week08 Session0336:48
  • Week08 Sessoin04-Practice4:06
  • Week09 Session01-Part0123:29
  • Week09 Session01-Part0228:42
  • Week09 Session02-Part0121:16
  • Week09 Session02-Part0232:41
  • Week09 Session02-Part03-Timelapse25:27
  • Week09 Session0318:18
  • Week09 Session043:46
  • Week10 Session01-Part0114:55
  • Week10 Session01-Part0233:48
  • Week10 Session02-Part0128:34
  • Week10 Session02-Part0233:54
  • Week10 Session02-Part0340:19
  • Week10 Session02-Part0426:35
  • Week10 Session03-Part0123:55
  • Week10 Session03-Part0219:54
  • Week10 Session03-Part0324:47
  • Week11 Session01-Part0139:50
  • Week11 Session01-Part0242:54
  • Week11 Session02-Part0141:17
  • Week11 Session02-Part02(Speed5x)10:14
  • Week11 Session03-Part0146:47
  • Week11 Session03-Part0232:26
  • Week11 Session03-Part02-Extra5:38
  • Week11 Session04-Goodbye Party4:37

Requirements

  • Basic knowledge of 3D modeling and familiarity with 3ds Max is recommended. No previous professional UV unwrapping experience is required.

Description

”This course contains the use of artificial intelligence.”

Unwrap Master Class

Unwrap Master Class is a comprehensive course focused on mastering UV mapping and 3D model unwrapping through both fundamental concepts and practical workflows.

Rather than simply teaching which tools to use, the course focuses on understanding why and when to use different unwrapping techniques, helping artists make better decisions when working with different types of 3D models.

The course begins in 3ds Max, covering the essential principles of UVs, seam placement, UV islands, distortion management, and efficient unwrapping workflows. It then moves to RizomUV / Unfold3D, a specialized UV unwrapping solution designed for handling complex models quickly and efficiently.

The training includes 10 practical projects, covering different types of assets including architectural models and game assets. Projects gradually progress from simple to more complex models, allowing students to build a reliable workflow for handling real production scenarios.

What You Will Learn

  • Fundamental principles of UV mapping and unwrapping

  • How to choose the right seams and divide models into UV islands

  • How to reduce distortion and create clean UV layouts

  • UV and Unwrap workflows in 3ds Max

  • Professional workflows using RizomUV / Unfold3D

  • Techniques for simplifying and speeding up complex unwrap tasks

  • Preparing models for professional texturing and material creation

  • UV workflows suitable for architectural assets and game assets

  • How proper modeling topology can improve the unwrapping process

  • How to approach different models and choose the appropriate UV strategy

Course Length: 50 hours
Software: 3ds Max + RizomUV / Unfold3D
Projects: 10 practical projects
Level: Intermediate
Prerequisites: Basic knowledge of 3D modeling and texturing

Who this course is for:

  • 3D artists, architectural visualization artists, game artists, and modelers who want to master professional UV mapping and unwrapping workflows.