
Explore the Unreal Engine 5 UI to create a new project, manage maps and content, and use selection mode, landscape tools, foliage, and basic lighting to build your level.
Place a start line in Unreal Engine 5 by adding a player start and colored cube, then create a stretched finish line with materials and textures.
Create a character animation blueprint with a locomotion state machine (idle, walk, run) and a speed-driven blend space, linking a player reference at begin play.
Create a trigger box in the level blueprint to detect player overlap, determine the winner via casting, pause the game with a short delay, and plan a win UI next.
Unreal Engine 5 quick guide for beginner: creating a game user interface with a widget blueprint, including borders, text, and buttons, handling win/lose states, quitting, retrying, and switching input modes.
Improve Unreal Engine 5 AI opponents by smoothing movement, setting a dynamic finish line, exposing a destination variable, and tuning rotation for more natural navigation.
Add footsteps sounds in Unreal Engine 5 by importing audio and creating a sound cue. Randomize steps, trigger sounds with animation notifies, and adjust volume for player and AI.
Design advanced levels in Unreal Engine 5 by adding static and moving obstacles, using shapes, static mesh scaling, and blueprint-driven back-and-forth movement with control points.
In this course you will learn how to create very basic runner project using Unreal Engine. There is no difficult tasks or complete explanation for every step - just simple steps for beginners to follow and learn basics. This guide has 2 hour overall duration so if you follow every step correctly - you will complete it around 2 hours. Quick and good step forward.
Notice: If you are looking for complete guide or deep explanations of blueprint or advanced technics this guide is not for you.
FAQ:
1) Can I download the materials or the project somewhere?
Answer: no, the project is made completely from scratch, all elements are developed from scratch, and what is taken from the assets is available free in the internet. The project is not available for download in order to curb piracy and theft of copyright content.
2) Is it possible to ask about the topic of the course?
Answer: Of course you can. I will read and answer. If you need help with some additional points, for example, "how to add "a stuff" to the game", then you can also contact me, I will help. The only thing is that I will not write the code for you, I will only tell you how to do it.
4) What will I learn in this course?
Answer: everything you need to create a fully working runner game.
5) What is the format of the classes?
Answer: Classes are held in the format of video lessons. Each next lesson builds on the previous lesson, so it is recommended to complete the tasks in order.
6) Is there support after the course?
Answer: You can always ask the project author your question related to the course and elements within the project. There are no time limits after completing the course.