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Unreal Engine 4: How to Develop Your First Two Games
Rating: 4.5 out of 5(11,119 ratings)
64,224 students
Last updated 6/2017
English

What you'll learn

  • By the time you complete the course, you will have a holistic understanding of the utility of the engine. You will start your project with confidence and a strong awareness of how Unreal Engine 4 can work for you to build an interactive experience that meets your interests/needs.

Course content

3 sections85 lectures15h 40m total length
  • Introduction6:43

    In this video, you will learn how to download and install the Epic Games launcher application. Once installed, Chris will run you through the various features of the launcher and highlight some of the more useful areas to help you, make something Unreal.

  • Toolset Overview and using the Geometry Tools15:27

    In this lesson we'll get started in Unreal Engine 4 by covering the basic toolset and geometry tools.

  • Static Meshes and Materials7:24

    Let's move onto more complex geometry and investigate static meshes, the imported 3d meshes from external programs, and how materials can be used to change their appearance.

  • Creating A Basic Room16:28

    It's time to start creating our arch vis room. To do this we'll sculpt out the room frame and begin to develop the look of it.

  • Detailing The Room18:19

    More detail is necessary so lets go about setting up meshes throughout the room and finalize the layout.

  • Lighting an Environment (Part A)18:37

    Here we'll start to go into the lighting systems of Unreal Engine 4 including directional lights, point lights and spot lights.

  • Lighting an Environment (Part B)9:05

    Here we'll finish off the lighting pass and also cover the reflections within Unreal and how to set up reflection capture actors.

  • Post Processing (Part A)13:17

    Post processing is incredibly important in finishing not only the look of an environment but how it feels to a user. In this section we'll go through the steps to set up post processing and gradually tweak it to accomplish your goals.

    Note: if you are having trouble finding the dirt mask texture in you Content Browser, click "View options" in Content Browser and select "Show Engine content".

  • Post Processing (Part B)15:58

    Finalise your post processing and subtle tweaks to your environment to get it looking its best. We'll be going through different techniques to further improve the feel of your scene.

  • Using Sequencer to Make Videos17:01

    Understand the powerful Sequencer tool to get a cinematic preview of your scene. We'll be using Sequencer to create a transitioning cinematic.

  • Finishing Touches (Part A)11:26

    Using additional effects and tweaks to drastically improve your scenes visuals and adding particles to create a realistic feel to your environment.

  • Finishing Touches (Part B)15:54

    Continuing final touches of your scene and adding a character that allows the user to walk around the environment and check out the beautiful visuals you have created.

Requirements

  • A desire to build interactive experiences by leveraging Unreal Engine 4.
  • Have some basic computer skills; know how to install software and explore a new application with curiosity.

Description

Approved by Epic Games and taught by Unreal Engine Evangelist Chris Murphy, this course is for any developer wishing to work in Unreal Engine for creating interactive experiences and/or enterprise fields of real time training simulation, visualization, and media/entertainment. Create realistic games with the complete game development tool -  Unreal Engine 4. Start with the fundamentals so that you build a solid base understanding.

Know the basics of how to operate a computer? Maybe a little bit of game design or coding experience? Visual arts designer? You are ready! Learn step by step by creating 3 unique projects. Chris teaches through demonstrations so you will be applying real skills in each lecture.

Get a complete introduction to core competency with the editor, learn how the engine works and how it works to help make your project run efficiently, how to use assets to customize your project, design and create interactivity, and have the tools and strategies to debug an error. 

By the end of this course you can design and create working projects that could include games, architectural visualization, training simulations, and media entertainment. Plus, you will be aware of the tools and techniques that you need to focus on your area of interest. 

Who this course is for:

  • You have an idea for an interactive experience - whether it is a game, a training simulation, a media/entertainment dream you want to bring to life, or art visualization.
  • You are curious about what Unreal Engine offers and how it can serve your interests and needs. You might have tried learning by following online tutorials or reading the documentation but it just didn't work. You want to learn through a step by step project-based learning experience.