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30-Day Money-Back Guarantee

This course includes:

  • 15.5 hours on-demand video
  • 3 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Development Game Development Unreal Engine

Unreal Engine 4: How to Develop Your First Two Games

Epic Games-Approved: learn the Unreal Editor, master the gameplay framework, and use Blueprint to program without coding
Rating: 4.4 out of 54.4 (9,801 ratings)
56,147 students
Created by Christopher Murphy, Epic Games
Last updated 6/2017
English
English [Auto], French [Auto], 
30-Day Money-Back Guarantee

What you'll learn

  • By the time you complete the course, you will have a holistic understanding of the utility of the engine. You will start your project with confidence and a strong awareness of how Unreal Engine 4 can work for you to build an interactive experience that meets your interests/needs.
Curated for the Udemy for Business collection

Course content

3 sections • 85 lectures • 15h 40m total length

  • Preview06:43
  • Toolset Overview and using the Geometry Tools
    15:27
  • Preview07:24
  • Creating A Basic Room
    16:28
  • Detailing The Room
    18:19
  • Lighting an Environment (Part A)
    18:37
  • Lighting an Environment (Part B)
    09:05
  • Post Processing (Part A)
    13:17
  • Post Processing (Part B)
    15:58
  • Using Sequencer to Make Videos
    17:01
  • Finishing Touches (Part A)
    11:26
  • Finishing Touches (Part B)
    15:54

  • Pinball - Introduction to Blueprint
    14:39
  • Using Traces
    09:35
  • Pinball - Overlaps
    17:13
  • Pinball - Lights
    13:35
  • Pinball - Flippers
    15:55
  • Pinball - User Interaction & Player Controllers
    10:25
  • Pinball - Plunger
    13:09
  • Pinball - Spawning and Delegates
    08:06
  • Pinball - Gamemode
    06:25
  • Pinball - UI
    07:18
  • Pinball - Developing a Scoring System (Part A)
    10:58
  • Pinball - Developing a Scoring System (Part B)
    08:07
  • Pinball - Entering and Displaying High Scores
    20:14
  • Pinball - Developing a Main Menu
    11:44
  • Pinball - Working with Splines
    16:57
  • Pinball - Child Actors (Part A)
    10:35
  • Pinball - Child Actors (Part B)
    21:52
  • Pinball - Event Dispatchers
    08:25
  • Pinball - Morph Targets
    16:11
  • Pinball - Adding Music and Sound
    07:09
  • Pinball - Dynamic Audio Components
    06:33
  • Pinball - Physics Interactions
    12:27
  • Preview10:05
  • Pinball - Adding Tilt
    12:28
  • Pinball - Final Touches Part 1
    14:52
  • Pinball - Adding Decals (Part 1)
    11:25
  • Pinball - Adding Decals (Part 2)
    08:35
  • Pinball - UI Animations and Final Touches
    10:49
  • Pinball - Custom Fonts
    07:16
  • Pinball - Final Touches Part 2
    11:30
  • Pinball - Particle Effect Finalisation
    14:44

  • Survival Game - Introduction
    04:06
  • Preview11:49
  • Preview05:23
  • Landscapes - Painting tools
    04:43
  • Landscapes - Advanced landscape painting
    09:43
  • Landscapes - Material distance blending
    13:31
  • Landscapes - Creating landscape materials
    12:35
  • Landscapes - Material Tessellation
    11:38
  • Landscapes - Grass tool
    07:55
  • Landscapes - Foliage tool
    04:43
  • Survival Game - Building our base landscape
    07:33
  • Adding Assets - Basic layout
    14:49
  • Adding Assets - Castle interior
    14:25
  • Adding Assets - Castle walls (Part A)
    13:19
  • Adding Assets - Castle walls (Part B)
    12:14
  • Adding Assets - Castle exterior
    12:47
  • Adding Assets - Accelerated completion
    08:53
  • Survival Game - Lighting and Post Processing
    12:08
  • Survival Game - Setting up a simple character AI
    09:50
  • Survival Game - Setting up a character mesh
    08:08
  • Survival Game - Character animation
    15:23
  • Survival Game - Setting up animation states
    07:01
  • Survival Game - Initial player setup
    09:40
  • Survival Game - Player movement input
    07:04
  • Survival Game - Simple attack animations
    07:59
  • Survival Game - Combo attack animations
    07:16
  • Survival Game - Adding weaponry
    07:06
  • Survival Game - Dealing damage
    10:09
  • Survival Game - AI Agression
    08:01
  • Survival Game - Hit reactions
    12:47
  • Survival Game - Magic effects
    14:45
  • Survival Game - Magic projectile
    04:55
  • Survival Game - Basic magic attack
    06:51
  • Survival Game - Magic attack polish
    15:17
  • Survival Game - Basic game logic
    04:40
  • Survival Game - Spawning enemies
    12:43
  • Survival Game - Creating new enemy types
    06:51
  • Survival Game - Adding health bars
    06:14
  • Survival Game - Pickups
    15:51
  • Preview06:26
  • Survival Game - Death cameras
    12:29
  • Survival Game - Packaging your build
    05:29

Requirements

  • A desire to build interactive experiences by leveraging Unreal Engine 4.
  • Have some basic computer skills; know how to install software and explore a new application with curiosity.

Description

Approved by Epic Games and taught by Unreal Engine Evangelist Chris Murphy, this course is for any developer wishing to work in Unreal Engine for creating interactive experiences and/or enterprise fields of real time training simulation, visualization, and media/entertainment. Create realistic games with the complete game development tool -  Unreal Engine 4. Start with the fundamentals so that you build a solid base understanding.

Know the basics of how to operate a computer? Maybe a little bit of game design or coding experience? Visual arts designer? You are ready! Learn step by step by creating 3 unique projects. Chris teaches through demonstrations so you will be applying real skills in each lecture.

Get a complete introduction to core competency with the editor, learn how the engine works and how it works to help make your project run efficiently, how to use assets to customize your project, design and create interactivity, and have the tools and strategies to debug an error. 

By the end of this course you can design and create working projects that could include games, architectural visualization, training simulations, and media entertainment. Plus, you will be aware of the tools and techniques that you need to focus on your area of interest. 

Who this course is for:

  • You have an idea for an interactive experience - whether it is a game, a training simulation, a media/entertainment dream you want to bring to life, or art visualization.
  • You are curious about what Unreal Engine offers and how it can serve your interests and needs. You might have tried learning by following online tutorials or reading the documentation but it just didn't work. You want to learn through a step by step project-based learning experience.

Featured review

Vitalii Chmovzh
Vitalii Chmovzh
12 courses
7 reviews
Rating: 5.0 out of 57 months ago
Updating my review as I finished the course. This is a really solid foundation and I recommend this course to anyone. You don't have many challenges at the beginning of the course, but you will eventually be able to add your own functionality as you go. You don't need to keep the game exactly as Chris doing it. For instance, for the 3rd section, I managed to get 3rd person view working and I've done a larger world, so it's up to you really what your game will look like.

Instructors

Christopher Murphy
Unreal Engine Evangelist and Director of Pub Games
Christopher Murphy
  • 4.4 Instructor Rating
  • 9,801 Reviews
  • 56,147 Students
  • 1 Course

Chris Murphy is an Evangelist for Epic Games and founder of Pub Games, an independent Australian game developer, with game development credits across PC, Vive, Oculus, PS4, iOS and Android. Chris has over 10 years of experience with Unreal Engine, a Bachelor of Computer Science and a Bachelor of Multimedia, culminating in a broad skillset across a range of game development disciplines. Chris’ role as Evangelist for Epic Games is to help independent game developers build successful games with Unreal Engine 4 through support, training and education.

Epic Games
Epic Games
  • 4.5 Instructor Rating
  • 15,142 Reviews
  • 78,785 Students
  • 2 Courses

Founded in 1991, Epic Games is the creator of the Unreal, Gears of War and Infinity Blade series of games. Today Epic is building Paragon, Fortnite, SPYJiNX, and the new Unreal Tournament. Epic’s Unreal Engine technology is used by teams of all sizes to ship visually stunning, high-quality games and experiences across PC, console, VR and mobile platforms. Developers also choose Unreal Engine for visualization, design, film, television and simulation. Follow @UnrealEngine and download Unreal Engine for free at unrealengine.com. 

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