Unreal 4 Material Shaders: All You Need to Get Started
What you'll learn
- Learn to create material through practical demonstrations of all shader types and designs
- A Basic understanding of Unreal will be helpful
- A Understanding of texturing in general (not specific to UE4) will also be useful
In this series I will be taking you with the setup of a large number of different materials to teach you how to utilise the Unreal 4 material system in a practical way. We will start with some theory on how to use the material UI, the PBR workflow, and addons to the system such as layers and material functions. Then we will move into practical demonstrations, creating new materials each video to cover as many different elements and designs as we can.
Across the series we will look at:
We will not be exploring UI, Post Process, Volume or Skin shaders in this series as those fall into a more advanced category
Who this course is for:
- Beginner to Intermediate developers looking to learn how to use the Unreal material system
Im Daniel, I have been working with the Unreal Engine for almost 12 years now, and spent the majority of that employed as a Unreal Technical Director, working with the Film Industry. I have also worked on a number of games, arch-vis, VR and AR projects, and various other mediums. I love to teach and share what I have learned, and help developers who may be experience the problems I also went through.