
Create a ceiling trim sheet and wall base material using custom nodes and heightmaps, layering oval, wave, and square patterns with color IDs and a multi-material blend in Unreal Engine.
Create a wall trim design using Unreal Substance materials; explore the TRIMM part by building from substance archive files, heightmaps, normal maps, and color ID maps for a multi-material balance.
Create a Kopit carpet material in Unreal by importing the carpet mesh, generating a normal map with a weave generator, and composing mirrored, tiled color motifs and borders.
Import materials, create a cloth shader, and tune textures and parameters for carpet and trim, then set up a locked camera for the final render of a modular room scene.
In Unreal Engine, adjust dynamic lighting to support composition by repositioning the directional light and the HDRI, tuning temperature and intensity, and refining shadows with cascades.
Eduonix brings you an unique course covering one of the most important skills required to be a professional game developer. This course will teach you to the art and science of Substance , material and surface design using Unreal game engine. This authoritative course offers a complete training on the principles and techniques of material design using Substance designer.
Upon completing this course, you will be confident in creating all types of robust & flexible materials for video games.
Why This Course Is Important?
With this course, you will learn everything that is required to use & leverage the power of Substance Designer & Unreal Engine. As you will progress, you will confidently start creating different types of robust materials for games with industry-standard workflows.
This course unfolds with the basic introduction to game designing, physically based rendering & Texel density. Once the basics are cleared, you will be introduced to more advanced concepts such as creating base materials, building the game environment with Unreal Engine & setting up a master material. You will get insights into utilizing materials instances, layered material construction, pseudo modeling, scene composition, lighting & others.
What You Will Learn?
1. Introduction, physically based rendering & Texel density
2. Base materials, node-based language of substance designer & creating base materials
3. Building the environment- using modular meshes, using UE plugins & importing Substance files
4. UE material editor & layered material construction
5. Pseudo modeling
6. Lighting, scene composition, dynamic lighting settings & others
If you are really looking to design mesmerizing games with unreal, then enroll and start your game design journey!