
Beginner-friendly Unreal Engine course teaches sculpting landscapes, using static meshes and collisions, and creating materials and material instances for real-time changes, plus blueprints for a procedural racecar.
Import static meshes, organize with the world outliner, merge actors, adjust transforms and collision, and design materials in the editor using textures, normals, roughness, and metallic values.
Create a procedural racecourse in Unreal Engine by building a blueprint that generates a spline-based track, placing static meshes along points, with adjustable start and end indices and collision.
Create a custom vehicle in Unreal Engine using a skeletal mesh, physics assets, and wheel colliders. Configure a vehicle blueprint, animation blueprint, and input mappings for throttle and steering.
This lecture refines race timer functionality in Unreal Engine, updating lap times only when the car moves forward using velocity dot product, and adds a finish line decal with tiling.
Implement a respawn orientation function in the vehicle blueprint that resets rotation on the z axis via a button press, using teleport physics to keep upright.
Explore lighting and post-processing in Unreal Engine, adjusting directional light, skylight, and volumetric fog, and mastering post-process volumes and production lighting settings for a polished game look.
A complete guide for creating a real professional 3D game using Unreal.
We have created a simple and easy to understand course with smart pedagogy to help you quickly master Unreal for making real world games. You will create everything along with the instructor and by the end of the course you will have expertise in Materials, Physics and game design. You can extend the game and add more features as you complete each of the sections.
You will be confident enough to start working on your own games after this Unreal engine course. This course is ideal for new and intermediate developers.