
Beginner-friendly Unreal Engine course teaches sculpting landscapes, using static meshes and collisions, and creating materials and material instances for real-time changes, plus blueprints for a procedural racecar.
Create a new Unreal Engine project, version 4.19.1, select a simple vehicle blueprint, and sculpt terrain using the landscape tool, smoothing, flattening, and lighting.
Import static meshes, organize with the world outliner, merge actors, adjust transforms and collision, and design materials in the editor using textures, normals, roughness, and metallic values.
Explore creating material instances in Unreal Engine, enabling real-time tiling, color and specular adjustments via scalar and vector parameters, and applying instances to road and asphalt materials.
learn to create efficient landscape materials and foliage with unreal engine, using desaturated roughness textures, normal maps, and the foliage tool to paint grass and trees, plus tessellated displacement controls.
Create a procedural racecourse in Unreal Engine by building a blueprint that generates a spline-based track, placing static meshes along points, with adjustable start and end indices and collision.
Place blocking volumes around the racecourse to improve collision handling, adjust geometry, and test gameplay to keep the car contained within the track.
Create a custom vehicle in Unreal Engine using a skeletal mesh, physics assets, and wheel colliders. Configure a vehicle blueprint, animation blueprint, and input mappings for throttle and steering.
Learn to create dynamic vehicle effects in Unreal Engine by blending dirt textures with a dynamic material instance, driven by blueprints and a timeline, plus brake-light logic.
Create a race timer hud in Unreal Engine using widget blueprints, displaying map name, laps, race time, lap times, and personal best, with a finish line trigger.
This lecture refines race timer functionality in Unreal Engine, updating lap times only when the car moves forward using velocity dot product, and adds a finish line decal with tiling.
Unreal game development for beginners teaches a hud countdown animation with three, two, one, go by animating text blocks, centering the widget, and delaying start while disabling input.
Build a functional heads-up display speedometer in Unreal Engine using blueprints, showing speed and gear, converting centimeters per second to kilometers per hour and updating in real time.
Implement a respawn orientation function in the vehicle blueprint that resets rotation on the z axis via a button press, using teleport physics to keep upright.
Finalize the landscape by populating the scene with forest floor assets, decals, boulders, trees, and grass, set up the water plane and lake textures, and refine reflections, lighting, and foliage.
Explore lighting and post-processing in Unreal Engine, adjusting directional light, skylight, and volumetric fog, and mastering post-process volumes and production lighting settings for a polished game look.
Create a cinematic sequence in Unreal using the Sequencer, place a camera, keyframe transforms, adjust manual focus and focal length, and add fade tracks for a countdown.
Package your Unreal Engine project for Windows 64-bit, switching to shipping, setting the staging directory, and enabling blueprint nativization. Select maps and modes, then locate the application file after packaging.
A complete guide for creating a real professional 3D game using Unreal.
We have created a simple and easy to understand course with smart pedagogy to help you quickly master Unreal for making real world games. You will create everything along with the instructor and by the end of the course you will have expertise in Materials, Physics and game design. You can extend the game and add more features as you complete each of the sections.
You will be confident enough to start working on your own games after this Unreal engine course. This course is ideal for new and intermediate developers.