
Set up Unreal Engine 4.27 for VR development by installing the Epic Games Launcher, selecting the publishing license, enabling Android components for Quest, and exploring the VR template.
Launch Unreal Engine 4.27 and start a new project with the vr template. Tour the level editor, toolbar, viewport, and content browser to build basic vr setups.
Install Android Studio and configure Unreal Engine for the android platform, install Java, and prepare the setup to build Oculus Quest VR experiences.
Configure the vr template project for Oculus Quest 2, enable developer mode, and build and run it on the headset.
Explore blueprint visual scripting in Unreal Engine vr development fundamentals by building the escape from train game, a project using a password ui, a chest, a key, and marketplace assets.
Install Unreal Engine 4.27, import the city subway train modular asset, and create the Escape From Train project, then explore the Unreal Editor’s level, Content Browser, and World Outliner.
Explore Unreal Engine's gameplay framework by configuring a game mode, selecting a pawn, and spawning a first person character from the first person template.
Learn to open and close doors in Unreal Engine using blueprint actors, set up an interact input action, and test with the E key.
Open and close a door in Unreal Engine using blueprints, timelines, and a flip-flop to rotate the door, with box collision to ensure the player is near before pressing E.
Show how to create a key blueprint, enable proximity interactions, and unlock a door with a key in Unreal Engine VR Development Fundamentals, including asset migration and hasKey logic.
Lock the case to hide the key and implement a password UI with a widget blueprint in Unreal Engine, then render the UI at runtime via the level blueprint.
Discover how to interact with UI elements in Unreal Engine to implement a four-digit password 8-8-0-5 that reveals a key when correct.
Connect the password UI to the locked case, enable UI input, spawn the secret key, and add sounds to complete this blueprint-based VR escape scenario.
Create a new Unreal Engine VR project using blueprints, build a dedicated VR basics map, and configure project settings for mobile Quest optimization while learning map and level workflows.
Configure a blank Unreal project for VR on Quest 2 by enabling start in VR, instanced stereo, and forward shading, and set Android arm64 with OpenXR and Oculus plugins.
Enable developer mode and package an Unreal VR project for Oculus Quest 2 and PC VR via Oculus Link. Install and test the build on Quest or PC.
Learn to create a VRPawn and GameMode_VR in Unreal Engine, set default game mode and pawn, and understand pawn instantiation via PlayerStart and world settings.
Build a VR pawn by adding a camera and left/right motion controllers, set tracking origin to floor level, align real and virtual floors, and test with Oculus link.
Add realistic VR hands to a pawn by importing VR hand assets, attaching skeletal hand meshes to motion controllers, and aligning orientation for immersion.
Learn to animate VR hands in Unreal Engine by mapping grip axis inputs, blending hand animations with a 1D blend space, and driving a hand animation blueprint.
Develop a VR grabbing system by finding the nearest grabbable object via a box trace from motion controllers, then attach it to the hand on grip and detach on release.
Learn how to use blueprint interfaces to implement grab and drop for VR objects, create a grabbable actor, attach it to VR hands, and call interface events from the VRPawn.
Finalize the vr grabbing system by implementing drop, refactoring to a single execute grab function, and enabling dual-handed grabbing with left and right held actors.
Learn to implement continuous VR movement with the left thumbstick by converting the pawn to a character and driving motion using the hand's yaw, while fine-tuning speed and collision.
Implement snap turning in Unreal Engine VR development fundamentals using the right thumbstick X input, with a 0.8 dead zone and 30-degree increments, plus a 0.5-second cooldown.
Implement a user-friendly VR teleportation system for Unreal Engine, including destination prediction, navigation mesh validation, on-demand indicators, and audio feedback, integrated with the VRPawn.
Learn to create and interact with 3D vr user interfaces in Unreal Engine using Widget Blueprints, 3D widget components, and a Widget Interaction Component with vr controller input.
Visualize the UI interaction beam in vr with splines and spline meshes, updating a laser from the hand to the widget and showing a hit sphere.
Back in 1995, we had the Internet revolution connecting people around the World using 2D websites. Now, the same is happening but in 3D. Instead of 2D pages, we already have 3D experiences via VR headsets. And all these will eventually get us to the Metaverse which is the successor to the internet where we will be all connected in a Virtual Space with our own Avatars, virtual homes, and economy. To become a part of building the Metaverse, we must definitely know at least one Game Engine to create immersive virtual worlds.
Unreal Engine from Epic Games will be one of the few tools empowering the Metaverse! So, that's why it is the best time to learn Unreal Engine VR Development. And we created this course just for that. In this course, you will quickly get started with your Unreal Engine career. We spent tons of time creating the tutorials so that you can save time and learn this complex topic in a very short time.
By enrolling in this course, you will learn the VR Development Fundamental topics such as:
Setting up and Configuring Unreal Engine for VR Development
Blueprints Visual Scripting System Basics
Gameplay Framework in Unreal Engine
Blueprint Actors
Creating VR Pawn
Also, you will build the basic VR Interactions from scratch such as:
Grabbing
Adding and animating VR Hands
Moving with Thumbstick input
Teleportation
Snap Turning
UI Interactions
At the end of this course, you will have built your own VR Template project that you can use on your projects. Also, you will have built a simple game, Escape From Train from the Blueprints section. Overall, you will have a solid understanding and starting project (you built!) for VR Development in Unreal Engine 4.
Enroll now and let's build the Metaverse together!
-Tevfik