Unreal Engine C++ The Ultimate Game Developer Course
- 34.5 hours on-demand video
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- How to program in Unreal Engine with C++.
- How to create a complete UE4 game from start to finish.
- Those with no experience in Unreal Engine will master Unreal.
- Combat, adventure game mechanics, platforms, game saving/loading and menu design.
- Those already experienced in game development will further expand their skills.
- Those who already develop in another engine such as Unity will master Unreal.
This intro video gives just a small sample of the many things students will learn in this course. This includes:
Conventions of C++ in Unreal Engine
Creating Objects, Actors, Pawns, and Characters
Scripting movement for Pawns and Characters
Floating platforms with interpolation
Hazards, bomb explosives
Pickups, coins and potions
Health bars, stamina and sprinting
Game saving and loading
Level switching in game
Combat with melee weapons
Particles (blood, sparkles, fire) set from C++
Sounds played from C++
Force and Torque
Much, much more!
We download the engine and become familiar with the worldwide network of Unreal Engine developers on the Unreal Engine forums. Here, countless devs post questions about concerns and this is where you can likely find the answer to any problem you're facing on a previously answered post. If your issue hasn't been encountered before, you can post your own question!
We cover translating, scaling and rotating objects in the Unreal Engine Viewport. We cover how to enable snapping, change the snap increments, snap to the floor, and use the different widgets for these transformations as well as learn their hotkeys. This is essential before we can start programming games using C++.
We have programmed movement input, now it's time to program the ability to control the camera.
- Basic understanding of C++ or a similar language (C#, Python, Java, etc.)
- No experience in Unreal Engine needed.
- Memory space on computer for Unreal Engine, Visual Studio or XCode, and game assets (meshes, animations, etc.)
In this series, you will learn Unreal Engine C++ programming from the basics all the way up to packaging a complete video game. You will learn all of the following and more:
Object, Actor, Pawn and Character creation, and the differences between these classes
Coding a complete character class, complete with animations and user input
Finding a nearly endless selection of free assets and how to download and use them for your game
Enemy movement and behavior
Combat with melee weapons
Picking up and equipping items
Damage, Hit Points and Death
HUD elements including Health and Stamina Bars as well as Icons
How to create menus, including a Pause menu
Saving and Loading game data even after turning off the computer or exiting the game
Switching levels in game
Floating platforms using interpolation
Timers for delays in game logic
Trigger volumes, pressure switches, and doors
Bombs, explosives and hazards
Logging and drawing spheres for debug purposes
Using C++ concepts applied to game development
Much much more!
This is a C++ course and some basic knowledge of the C++ (or a similar language) is needed. If you don't have the basics of C++ down, my first course teaches everything you need to know for this course.
- Aspiring game developers.
- Those wanting to enter the games industry as a game programmer.
- Indie game developers who want to create their own games.
- Anyone who wants a COMPLETE game in their portfolio!