
Create open world landscapes with Unreal Engine 5 by sculpting from scratch, painting textures like grass, rock, and snow, and adding foliage, rocks, water, and cinematic guardrails for visuals.
NOTE: Starter Content is added to this lesson!
1. Download the .zip file
2. Extract All
3. Drag and drop the extracted "Starter Content" folder into the "Content" folder of the Content Browser inside of Unreal.
Create landscape from scratch in the open world landscape project, using landscape mode and applying the em ground grass material, then add a sky via the environment light mixer.
Import a height map to recreate real-world contours in Unreal Engine 5 open world landscapes, using a grayscale image to drive elevation and Tangram Height Mapper sampling.
Explore world partition in Unreal Engine, load landscape proxies, adjust distance-based streaming with a configurable loading range, and use world settings, grid preview, and minimap for open-world landscapes.
NOTE: When getting the MW Landscape Auto Material pack from Fab, there is a FREE option available to you.
Learn to add and delete sections of your landscape in Unreal Engine 5 world landscapes using landscape mode and the manage tab; left-click to edit, adjust brush size, and save.
Explore sculpting mode in the Unreal Engine landscape tool set to raise and lower terrain, shaping hills and valleys with adjustable brush size, strength, and falloff.
Explore Unreal Engine 5 landscape sculpting tools, including flatten, noise, smooth, hydro erosion, erosion, ramp, and general sculpting to shape terrain and create undulations with adjustable brush settings.
Use alpha brush sculpting to shape open world landscapes with heightmap textures, adjusting brush size and strength to raise and depress terrain with left-click and shift-left-click.
Unlock landscape layers to control sculpting and painting non-destructively, using edit layers, alpha values, and layer locks to manage multiple terrain layers in Unreal Engine 5.
As of Unreal Engine 5.7, the "Starter Content" pack (used to help make our Landscape Material!) is no longer available so I'm making it available HERE for you to download and add to your project.
1) Download StarterContent.zip
2) In downloads folder on your computer, right click on that .zip file and choose to "Extract All"
3) You can then drag and drop that extracted "Starter Content" folder into the "Content" folder within Unreal Engine's Content Browser to have that content available to you.
NOTE: This is necessary if you want our NICE Landscape Material!!!@
Learn to paint open world landscapes in Unreal Engine 5 using landscape materials, create layers, and apply mud, grass, gravel, rock, snow, and cobblestone with brush controls.
Explore alpha brush painting to add snowfall to landscapes in Unreal Engine 5 open world landscapes, importing textures, adjusting strength, and spray-painting snow through stencils.
Learn to create caves in Unreal Engine 5 open world landscapes by poking holes with the visibility tool, using a landscape material with an opacity mask and an entryway.
Explore foliage mode to populate open world landscapes with trees, grass, flowers, rocks, and other meshes in Unreal Engine 5.
Populate your foliage palette with static mesh foliage assets and learn to paint them onto your landscape by checking items, using list or thumbnail view, and managing details and counts.
Learn foliage painting settings in Unreal Engine 5, including brush size, density, radius, and uniform scaling with min and max values to vary tree sizes.
Learn how to use foliage instance settings to control pine trees, including casting shadows, setting cull distance for performance optimization, and adjusting collision presets to manage player interaction.
Place one instance at a time with single instance mode in Unreal Engine 5 foliage, adjusting radius, cycle through selected types, and respect slope and height limits.
Explore how foliage mode filters determine where you can paint foliage: landscape, static mesh, BSP geometry, and foliage types, and apply pine trees on landscape, a log, and cliff rocks.
use the fill tool in foliage mode to quickly populate landscapes with a flower group, controlling density, scaling, and slope angles up to 15 degrees for natural variety.
Reapply tool in foliage mode lets you update settings for a foliage type without erasing it, using a brush to reapply changes like scale and align to normal across instances.
Adjust foliage density in foliage mode and sync changes with the foliage type asset, then save updates across both views in Unreal Engine 5 open world landscapes.
Learn to use selection tools in foliage mode, including the select button, all selector, invalid foliage, and the lasso with a bubble brush to translate, rotate, scale, or delete.
Paint grass types on layers in landscape painting mode to populate areas with meshes from a grass type asset. Adjust density, scale, rotation, and end call distance to shape foliage.
Create a field by making a grass type for the mud layer, set density and placement jitter to zero, then paint mud to reveal a field of large plant meshes.
Boost open world landscape performance by managing foliage, using the procedural nature pack, and enabling nanite on heavy meshes like large tree with roots to improve frame rate.
Enable the experimental water tools in Unreal Editor, restart, and access new water actors to enhance open world landscapes; compare with the existing landscape material water behavior via height-based sculpting.
Connect a river water body from lake to ocean using spline points, adjust width, depth, and velocity at each point, and blend water with terrain while tweaking landscape effects.
Learn to add a waterfall in Unreal Engine 5 open world landscapes using the water materials pack, sculpt the landscape, place a river spline, and apply foam particles.
Create a floating barrel in Unreal Engine 5 by building an actor blueprint with a static mesh, adding a buoyancy component, enabling simulate physics, and testing it in a river.
Create a spline fence along a road using the landscape spline tool and static mesh fence pieces from the Advanced Village pack, then adjust scale-to-width for a clean look.
Populate landscape spline control points with meshes to form a patterned path with gaps, then rotate along the z axis to place signs, poles, or benches.
Adjust the walkable floor angle and max walk speed in the character movement component to control how your player traverses slopes and speeds in Unreal Engine 5 open world landscapes.
Enable god rays with light shafts by turning on light shaft bloom on the directional light, then tune bloom scale, bloom max brightness, and bloom tint. Adjust the directional light position and intensity to simulate sun filtering through foliage.
Learn to create localized fog in Unreal Engine 5 with a reusable blueprint that controls a volumetric fog material’s extinction, color, and area via the level editor.
NOTE: This lesson fits here but was added later AFTER the course was originally published.
Explore how Unreal audio volumes create distinct sound zones in a map, enabling cave reverb and echo effects as you move between inside and outside spaces.
In this game design course, you'll learn how to use Unreal Engine's Landscape and Foliage Editing tools so that YOU can build open world environments like seen in "Legend of Zelda: Breath of the Wild." Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!
This course contains over 50 fun-to-follow video lessons! You'll learn how to:
Setup a project in the Unreal Engine
Grab (free) asset packs from the integrated "Fab" tab in Unreal and use them in our project
Create a new landscape
Import existing (real world!) landscapes
Work on modifying existing landscapes
Sculpt mountains, valleys, plateaus, and caves
Apply and work with landscape materials
Paint landscape surfaces with mud, grass, rock, or snow textures
Populate a landscape with grass, flower, bush, or tree foliage
Populate a landscape with road, fence, and mesh splines
Use numerous Sculpting and Foliage tools within Unreal
Illuminate our landscapes with dynamic lighting
Add fog & God rays
Stream sections of your open world in and out
Optimize the performance of our open world
And more!
With the knowledge gained in these video lessons, you'll have the necessary skills to start building your OWN open world environments!