
Create open world landscapes with Unreal Engine 5 by sculpting from scratch, painting textures like grass, rock, and snow, and adding foliage, rocks, water, and cinematic guardrails for visuals.
NOTE: Starter Content is added to this lesson!
1. Download the .zip file
2. Extract All
3. Drag and drop the extracted "Starter Content" folder into the "Content" folder of the Content Browser inside of Unreal.
Create landscape from scratch in the open world landscape project, using landscape mode and applying the em ground grass material, then add a sky via the environment light mixer.
NOTE: When getting the MW Landscape Auto Material pack from Fab, there is a FREE option available to you.
Learn to add and delete sections of your landscape in Unreal Engine 5 world landscapes using landscape mode and the manage tab; left-click to edit, adjust brush size, and save.
As of Unreal Engine 5.7, the "Starter Content" pack (used to help make our Landscape Material!) is no longer available so I'm making it available HERE for you to download and add to your project.
1) Download StarterContent.zip
2) In downloads folder on your computer, right click on that .zip file and choose to "Extract All"
3) You can then drag and drop that extracted "Starter Content" folder into the "Content" folder within Unreal Engine's Content Browser to have that content available to you.
NOTE: This is necessary if you want our NICE Landscape Material!!!@
Learn to create caves in Unreal Engine 5 open world landscapes by poking holes with the visibility tool, using a landscape material with an opacity mask and an entryway.
Learn foliage painting settings in Unreal Engine 5, including brush size, density, radius, and uniform scaling with min and max values to vary tree sizes.
Learn how to use foliage instance settings to control pine trees, including casting shadows, setting cull distance for performance optimization, and adjusting collision presets to manage player interaction.
Place one instance at a time with single instance mode in Unreal Engine 5 foliage, adjusting radius, cycle through selected types, and respect slope and height limits.
Explore how foliage mode filters determine where you can paint foliage: landscape, static mesh, BSP geometry, and foliage types, and apply pine trees on landscape, a log, and cliff rocks.
Adjust foliage density in foliage mode and sync changes with the foliage type asset, then save updates across both views in Unreal Engine 5 open world landscapes.
Paint grass types on layers in landscape painting mode to populate areas with meshes from a grass type asset. Adjust density, scale, rotation, and end call distance to shape foliage.
Create a floating barrel in Unreal Engine 5 by building an actor blueprint with a static mesh, adding a buoyancy component, enabling simulate physics, and testing it in a river.
Create a spline fence along a road using the landscape spline tool and static mesh fence pieces from the Advanced Village pack, then adjust scale-to-width for a clean look.
Populate landscape spline control points with meshes to form a patterned path with gaps, then rotate along the z axis to place signs, poles, or benches.
Learn to create localized fog in Unreal Engine 5 with a reusable blueprint that controls a volumetric fog material’s extinction, color, and area via the level editor.
NOTE: This lesson fits here but was added later AFTER the course was originally published.
In this game design course, you'll learn how to use Unreal Engine's Landscape and Foliage Editing tools so that YOU can build open world environments like seen in "Legend of Zelda: Breath of the Wild." Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!
This course contains over 50 fun-to-follow video lessons! You'll learn how to:
Setup a project in the Unreal Engine
Grab (free) asset packs from the integrated "Fab" tab in Unreal and use them in our project
Create a new landscape
Import existing (real world!) landscapes
Work on modifying existing landscapes
Sculpt mountains, valleys, plateaus, and caves
Apply and work with landscape materials
Paint landscape surfaces with mud, grass, rock, or snow textures
Populate a landscape with grass, flower, bush, or tree foliage
Populate a landscape with road, fence, and mesh splines
Use numerous Sculpting and Foliage tools within Unreal
Illuminate our landscapes with dynamic lighting
Add fog & God rays
Stream sections of your open world in and out
Optimize the performance of our open world
And more!
With the knowledge gained in these video lessons, you'll have the necessary skills to start building your OWN open world environments!