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Unreal Engine 5 - Open World Landscapes
Bestseller
Rating: 4.7 out of 5(244 ratings)
1,729 students

Unreal Engine 5 - Open World Landscapes

Master Unreal Engine's Landscape editing tools to create massive environments like in "Breath of the Wild"
Created byGreg Wondra
Last updated 1/2026
English
German [Auto],English [Auto],

What you'll learn

  • How to create new landscapes
  • How to import existing (real world!) landscapes
  • How to sculpt mountains, valleys, plateaus, and caves
  • How to paint a terrain with mud, grass, rock, or snow textures
  • How to populate a landscape with grass, flower, bush, and tree foliage
  • How to add oceans, lakes, and rivers
  • How to populate a landscape with road, fence, and mesh splines
  • How to add God rays and fog
  • Auto-Material
  • Procedural Foliage
  • Nanite
  • World Partition
  • Environment Art
  • Biomes
  • Unreal Engine 5
  • Landscape Design
  • Open World
  • Game Design
  • Unreal Engine 5
  • Unreal Engine

Course content

11 sections51 lectures5h 57m total length
  • Course Introduction1:10

    Create open world landscapes with Unreal Engine 5 by sculpting from scratch, painting textures like grass, rock, and snow, and adding foliage, rocks, water, and cinematic guardrails for visuals.

  • Create Project2:34

    NOTE:  Starter Content is added to this lesson!

    1.   Download the .zip file

    2.  Extract All

    3.  Drag and drop the extracted "Starter Content" folder into the "Content" folder of the Content Browser inside of Unreal.

Requirements

  • Basic computer knowledge
  • CPU (Processor) - Minimum: AMD Ryzen 5 5600X / Intel Core i5-12600K or better
  • GPU (Graphics Card) - Minimum: NVIDIA RTX 3060 (12GB) / AMD Radeon RX 6700 XT (10GB VRAM)
  • RAM (Memory) - Minimum: 16GB DDR4 (but 32GB is much better for landscapes!)
  • Storage - Minimum: 500GB SATA SSD
  • Operating System - Windows 10 / Windows 11 (64-bit, DirectX 12 support required)

Description

In this game design course, you'll learn how to use Unreal Engine's Landscape and Foliage Editing tools so that YOU can build open world environments like seen in "Legend of Zelda:  Breath of the Wild."  Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!

This course contains over 50 fun-to-follow video lessons!  You'll learn how to:

  • Setup a project in the Unreal Engine

  • Grab (free) asset packs from the integrated "Fab" tab in Unreal and use them in our project

  • Create a new landscape

  • Import existing (real world!) landscapes

  • Work on modifying existing landscapes

  • Sculpt mountains, valleys, plateaus, and caves

  • Apply and work with landscape materials

  • Paint landscape surfaces with mud, grass, rock, or snow textures

  • Populate a landscape with grass, flower, bush, or tree foliage

  • Populate a landscape with road, fence, and mesh splines

  • Use numerous Sculpting and Foliage tools within Unreal

  • Illuminate our landscapes with dynamic lighting

  • Add fog & God rays

  • Stream sections of your open world in and out

  • Optimize the performance of our open world

  • And more!

With the knowledge gained in these video lessons, you'll have the necessary skills to start building your OWN open world environments!

Who this course is for:

  • Beginner Game Designers interested in creating open world games
  • Beginner Level Artists interested in crafting realistic outdoor environments
  • Beginners looking to expand their knowledge of Level Design
  • Beginners looking to expand their knowledge of Unreal Engine's tool sets (Landscape & Foliage Tools especially)
  • Environment Artist
  • Level Designer
  • Indie Game Developer
  • Student
  • Hobbyist
  • Game Designer