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Unreal Engine Octahedral Impostors and How to make LODs
Rating: 3.9 out of 5(43 ratings)
875 students

Unreal Engine Octahedral Impostors and How to make LODs

Optimize assets in UE4 to generate LODs and create great LODs! Increase FPS of Unreal Engine with impostors LOD
Created byLuciano Júnior
Last updated 9/2024
English

What you'll learn

  • How to create better LODs in UE4
  • How to create Octahedron Impostors for Unreal Engine
  • Optimize assets to gain more FPS in Unreal
  • Step by step guide about how to create LODs for your assets in Unreal Engine
  • Good habits and practices for creating and finishing a LOD with Impostor

Course content

4 sections52 lectures6h 4m total length
  • Trailer 14:54
  • PREVIEW: Showing all imposters created in the course.10:14

    Just the trailer 1 of impostors

  • PREVIEW: Showing LODs created in the course.4:54

    trailer 2

  • Big thanks to Ryan Brucks for create the ImposterBaker7:18

    links:

    Ryan Brucks blog: https://www.shaderbits.com/blog/octahedral-impostors

    Custom ImposterBaker: https://github.com/LucianoJacomeli/ImpostorBaker


  • Assets used in the course6:59

    Paid assets:

    • Michael Gerard

      https://www.artstation.com/unrealmike

      https://www.udemy.com/course/ue4-create-natural-scene/

    • Modular Cliffs

      https://www.unrealengine.com/marketplace/en-US/product/modular-cliffs

    • Brushify Urban Buildings Pack

      https://www.unrealengine.com/marketplace/en-US/product/brushify-urban-buildings-pack

    Free assets:

    • Kite Demo

      https://www.unrealengine.com/marketplace/en-US/product/open-world-demo-collection

    • Koola's Snow Scene

      https://store.speedtree.com/store/koolas-snow-example-project-ue4/

  • How create an Imposter or Billboard, or Octahedron Imposter.17:52

Requirements

  • Unreal Engine 4.25 installed

Description

In this course, I will teach you how to optimize your StaticMesh from LOD0 to your last LOD in UNREAL ENGINE and stay as close to the original as possible without any strange transition. In the end I will show you how to generate Octahedral Impostors in UE4 and put in your last LOD, optimizing your assets as much as possible and gaining a lot of FPS performance in your Unreal Engine game.

The ImpostorBaker plugin created by Ryan Brucks will be used in a version of mine modified to accept Unreal Engine 4.22, 4.23, 4.24, 4.25, 4.26 & 4.27. An exclusive version is present in this course along with a new map to create our Impostors more easily and accurately.

We will practice to the maximum the creation of our Octahedral Impostors and show some important configurations and tips to make it as equal as possible.


The course is divided into several sections:

  1. We will create the impostors for various assets of the Kite Demo, Brushify, Michael Gerard assets course, Koolala Snow Scene, Modular Cliff.


  2. We will learn how to optimize LODs by creating from scratch, using only the tools of the Unreal Engine, tips on how to facilitate our work by reusing LODs settings for other assets, and comparing our lod with the old lod.


  3. We will create our final impostor after several training sessions, and we will create it after creating our LODs and using our last lod to have a smooth transition between all the LODs from the densest mesh to the impostor.


If you are in UE5 that is not is my problem, this course not is for Unreal Engine 5. is like if this was a Windows 10 course and you are using Windows 11.



Who this course is for:

  • Unreal Engine users, Game Developers, Students