Unreal Engine: Global Illumination for Arch. Visualization
What you'll learn
- Working with the Lightmass GI engine
- Focusing GI calculations
- Generating light map UVs
- Light baking
- Controlling light bounce
- Using Ambient Occlusion
- Animation and GI
- Saving out high-resolution images
- You have to be an intermediate Unreal Engine user
Anyone who uses Unreal Engine for real-time visualization knows how important good lighting is to your presentation. Global Illumination is the best way to simulate how light behaves in the real world. In this course, Brian Bradley shows key settings and best practices for architects, designers, and artists looking to incorporate the Lightmass Global Illumination (GI) solver into their visualization process. Learn how to create lightmaps for a level, focus Lightmass GI calculations to put your computing resources to best use, understand how materials affect lighting, and set up light portals that are quick, clean, and production ready. Plus, discover how to work with area shadows and high-dynamic-range images (HDRIs), and see how adjustments to static lighting scale affects quality. Brian also introduces advanced topics, such as lighting animated objects with GI and controlling color bleed.
If you are wanting to use the powerful global illumination tools found in the Unreal Engine in order to help you create fantastic looking visualization pieces, then this Unreal Engine Global Illumination for Architectural Visualization course, should be just the thing for you. My name is Brian Bradley, and I'm really looking forward to showing you around the GI tools and features that can be found in Unreal Tools that can, and are being used by artists all around the world to produce fantastic looking visualization pieces, be that in arch space, product space, automotive space, or any of the other design related fields.
Who this course is for:
Smart Start Academy was established to privide courses in all the subjects of 3D & Animation, Graphic design & Illustrions, Architectural design, Game design, Interior & Exterior design, to all the people eager to learn and become masters of their favourite areas.
The istructuros at SSC are very experinced,knowledgeable, and understandable. They put their heart into their work to provide the best to their students through both free and premium courses.
We at SSC, are very happy to be with you all along the way towards achieving your goals.
Brian Bradley is a self-taught 3D artist and business owner.
Brian started experimenting with creative software and 3D applications around the end of 1993, wondering whether or not he could make a living working with such cool tools! By 1998 he had started his own multimedia business, working on projects ranging from flying logos to graphic design for clothing and vehicles to entire product and architectural visualization projects.
While learning the tools of his trade, Brian developed a keen awareness of the need for well-explained, high-quality training that could make software tools accessible and open to anyone who wanted to learn them. In 2007 he turned the attention of his family business toward the full-time teaching of the graphic design and production tools he loves to others.