Unreal Engine Blueprints Optimization
What you'll learn
- Step By Step videos for Beginners and Advanced Students.
- Why you should NEVER use: Cast To, Event Tick, Bind, Delay, Get All Actors of Class.
- Advanced Heal/Damage System, Scoring System, Player Interaction and more.
- Learn Blueprint Interface, Timers, Custom Events, Functions, and Macros in detail.
- Advanced and exciting gameplay actions.
- Advanced Game Packaging (.exe) using Project Launcher and reduce file size.
- Player Abilities and Spells with Cooldown.
- After completing this course you will replace 90% of your Blueprints !
Requirements
- You must have installed Unreal Engine 4 or 5 (we will start programming immediately).
- You should know how to move around in the Viewport.
- You can use Unreal Engine 4 or 5 for this Course.
- No prior programming knowledge is required, but it can be beneficial.
Description
In this course you will learn how to make games using Unreal Engine 4/5 without writing any lines of code.
You will learn how to use the powerful Visual Scripting Language: Blueprints.
This course is created for Beginners and Advanced Students.
The goal for this course is to ensure that you will understand how each and every Blueprint works, so I am explaining every lesson in great detail with a lot of repetition.
The techniques you are going to learn in this course will help you build your own unique gameplay actions and player abilities for any type of game such as Third Person Shooter, First Person Shooter, TopDown, SideScroller, RPG or any other type.
After completing this course you will be able to:
Understand how Blueprints work
Create an exciting and cool Gameplay Actions
Create unique Player Abilities with a Cooldown system
Create a game with powerful and optimized Blueprints
Detect, reproduce and FIX common errors during programming
In this course I will explain why some of the commonly used Blueprints can be bad for your game, such as:
Casting ( e.g. "Cast To Third Person Character" )
Event Tick
Event Bindings ( in Widget Blueprints )
Delay
Get All Actors of Class
You are not going to just follow the videos and copy what I'm doing, but you will actually understand how everything works, so after finishing this Course you will be able to program with Blueprints on your own, with a very little to no help from other Tutorials.
Who this course is for:
- Beginners who wants to learn how to create games the proper way, using optimized Blueprints.
- Students who wants to improve their Blueprints to a higher level.
- Students who wants to create any size of games, big or small.
- Intermediate or Expert Students will benefit from this course.
- Students who wants to learn how to make games, but don't know or don't want to write lines of code.
Instructor
I'm an Unreal Engine Senior Gameplay and UI Programmer.
After many years of experience as a game developer, I have successfully created 10+ Full games and 100+ game prototypes and counting.
Many important things for game development are not being taught on Youtube and other learning platforms, and some of those things are Game Optimization and Best Practices.
That's why I've decided to address this problems and I've started creating Unreal Engine courses that will teach you how to create games with proper Blueprints and best practices.
I want to teach you how to understand the Blueprints , not just to copy from the videos and not knowing what those Blueprints are doing, but you will actually learn the Blueprints behaviour: Why the Blueprints are working this way, How the Blueprints work, so after finishing my Courses you will be able to create games without watching Tutorials non-stop.
I want to make YOUR Game Development journey as easier as possible and to pass on my skills and knowledge to YOU who want to create video games, and to people who are struggling to find proper courses on YouTube or elsewhere, and anyone who wants to improve their programming skills with Unreal Engine Blueprints.