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Unreal Engine Blueprints Optimization
Rating: 4.5 out of 5(207 ratings)
1,557 students

Unreal Engine Blueprints Optimization

Create and package games with Optimized Blueprints and techniques that are not shown on Youtube!
Last updated 6/2026
English

What you'll learn

  • Step By Step videos for Beginners and Advanced Students.
  • Why you should NEVER use: Cast To, Event Tick, Bind, Delay, Get All Actors of Class.
  • Advanced Heal/Damage System, Scoring System, Player Interaction and more.
  • Learn Blueprint Interface, Timers, Custom Events, Functions, and Macros in detail.
  • Advanced and exciting Gameplay Actions, Player Abilities, Spells, Cooldown System and more.
  • How to properly Package your Game (.exe) using Project Launcher and reduce file size.
  • After completing this course you will replace 90% of your Blueprints !

Course content

6 sections43 lectures8h 3m total length
  • Course Preview and Welcome2:49

    Join our Discord: https://discord.gg/C2mFAcWHwm

    Welcome everyone !

    - For this course I am going to use Unreal Engine 5.0.3 version, because by using this version of Unreal, you can easily come back to UE4 if you want, or you can easily adapt this knowledge to the newer and latest engine version.

  • Creating a New Project0:49

    In this Course we are going to use the Third Person Template, but everything you are going to learn can be applied to other game templates like First Person Shooter, Top Down etc.

    You can follow this Course using any Game Template, so choose any template you like.

  • Download Free Assets1:03

    Downloading Free Assets from Marketplace:

    • Download free assets for commercial use

  • Why this Course is special ?1:32

Requirements

  • You must have installed Unreal Engine 4 or 5 (we will start programming immediately).
  • You should know how to move around in the Viewport.
  • You can use Unreal Engine 4 or 5 for this Course.
  • No prior programming knowledge is required, but it can be beneficial.

Description

In this course you will learn how to make games using Unreal Engine 4/5 without writing any lines of code.

You will learn how to use the powerful Visual Scripting Language: Blueprints.

This course is created for Beginners and Advanced Students.

The goal for this course is to ensure that you will understand how each and every Blueprint works, so I am explaining every lesson in great detail with a lot of repetition.

The techniques you are going to learn in this course will help you build your own unique gameplay actions and player abilities for any type of game such as Third Person Shooter, First Person Shooter, TopDown, SideScroller, RPG or any other type.

After completing this course you will be able to:

  • Understand how Blueprints work

  • Create an exciting and cool Gameplay Actions

  • Create unique Player Abilities with a Cooldown system

  • Create a game with powerful and optimized Blueprints

  • Detect, reproduce and FIX common errors during programming

In this course I will explain why some of the commonly used Blueprints can be bad for your game, such as:

  1. Casting ( e.g. "Cast To Third Person Character" )

  2. Event Tick

  3. Event Bindings ( in Widget Blueprints )

  4. Delay

  5. Get All Actors of Class

You are not going to just follow the videos and copy what I'm doing, but you will actually understand how everything works, so after finishing this Course you will be able to program with Blueprints on your own, with a very little to no help from other Tutorials.

Who this course is for:

  • Beginners who want to learn how to create games the proper way, using optimized Blueprints.
  • Students who want to improve their Blueprints to a higher level.
  • Students who wants to create any size of games, big or small.
  • Intermediate or Expert Students will benefit from this course.
  • Students who want to learn how to make games, but don't know or don't want to write lines of code.