Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Extending Unreal Engine with Blueprints, C++ and Scripts
Rating: 5.0 out of 5(1 rating)
37 students

Extending Unreal Engine with Blueprints, C++ and Scripts

Master Unreal Engine editor extensions with scripted asset, data validators and actor actions using C++ and Blueprints
Last updated 12/2024
English
English [Auto],

What you'll learn

  • Learn to create custom behaviors and automate actor workflows within the editor.
  • Build tools to ensure data consistency and enforce project standards directly in the editor.
  • Discover how to implement actions that streamline asset management and enhance productivity.
  • Dive deep into C++ to create bespoke classes tailored to your project needs.
  • Explore Unreal Engine's public API to develop advanced utility widgets and interactive tools.

Course content

6 sections27 lectures5h 2m total length
  • Intro4:18

    Explore scripted actions to automate tasks, implement validators for project integrity, and extend the Onion Engine editor using blueprints, with a hands-on project setup from a blank template.

Requirements

  • Unreal Engine 5.4/5.5

Description

This comprehensive 5+ hour course is designed to transform how you interact with Unreal Engine, providing you with the skills to build custom tools and optimize your development pipeline.

Whether you're a developer looking to take your editor skills to the next level or a professional aiming to create efficient workflows, this course is packed with practical examples, detailed explanations, and advanced techniques to unlock your full potential.


Content:


  1. Scripted Actions for Actors: Learn to create custom behaviors and automate actor workflows within the editor.

  2. Scripted Actions for Assets: Discover how to implement actions that streamline asset management and enhance productivity.

  3. Data Validators: Build tools to ensure data consistency and enforce project standards directly in the editor.

  4. Public API & Utility Widgets: Explore Unreal Engine's public API to develop advanced utility widgets and interactive tools.

  5. Toolbox Integration: Leverage the editor's toolbox to add custom features and extend its functionality.

  6. Using Dataprep: Understand how to use Dataprep for automating data processing and asset preparation.

  7. Creating Custom Classes in C++: Creating a custom classess that will allow use hidden functionalities within blueprint graph and automated bulk-editing process across many blueprints.

  8. Extending the Editor with Custom Buttons: Design and implement custom toolbar buttons to simplify workflows and add unique functionalities.

Who this course is for:

  • People who already know Unreal Engine's layout and its basic functionaltiies