
A quick primer for the course. Please make sure to download the project files attached to this lesson in order to follow along.
How to make the most out of this course.
Learn what a widget is.
Learn how to create widgets, and how to display or remove them from the viewport.
Learn about the different windows in the Widget Designer Mode section of a Widget Blueprint. This includes the viewport, the top menu, the palette panel, the hierarchy panel, the animations panel, and the details panel.
Learn about the common widget types available in the Widget Blueprint Designer Mode. This includes borders, buttons, check boxes, images, progress bars, radial sliders, rich text blocks, sliders, and text blocks.
Learn about the input widget types available in the Widget Blueprint Designer Mode. This includes combo boxes, editable texts, spin boxes, and text boxes.
Learn about the miscellaneous widget type available in the Widget Blueprint Designer Mode. This includes the expandable area widget.
Learn about the primitive widget types available in the Widget Blueprint Designer Mode. This includes circular throbbers, spacers, and throbbers.
Learn about the special effects widget type available in the Widget Blueprint Designer Mode. This includes the background blur widget.
Learn about the panel widget types available in the Widget Blueprint Designer Mode. This includes the canvas panel, grid panel, horizontal box, scale box, scroll box, and vertical box.
Learn about some of the additional functionality available within the various widget types, including tooltip text, visibility, and render transform.
Learn the importance of user created widgets and how to create and utilize them.
Learn how to create widget animations, set up keyframes, and animate the various parameters of a widget.
The conclusion of the Widget Designer Mode section.
Learn about the various windows in the Widget Graph Editor Mode section of a Widget Blueprint. This includes the event graph, the blueprint panel, the details panel, and the compiler results panel.
Learn about the various elements of the Blueprint Panel, such as how to create and utilize functions, macros, and variables, how to bind variables, and how to create events.
Learn how to debug your widget blueprints, utilizing the Widget Reflector, Compiler Results Panel, Print String, and references.
Learn some tips and tricks that will help you out on your journey to learning Unreal Widgets. Learn how to use the Wrap With and Replace With tools, how to collapse and expand all in the hierarchy, which panel type to use, how to put multiple children into single child widgets, and how to change the anchor and position of a widget at the same time. Also learn why it is important to rename your widgets, utilize user created widgets, and have a plan.
In this video, I will introduce the Survival Game that we will be creating. We will spend some time going over what we will be doing, and setting up the project.
In this video, we will set up the Pawn for our Survival Game.
In this video, we will set up the entry level, which will open when the game starts.
In this video, we will be working on the start level widget.
In this video, we will start setting up the settings menu in the entry level.
In this video, we will be discussing and setting up the save game and game instance.
In this video, we will finish up the settings menu.
In this video, we will be animating the start menu to the settings menu.
In this video, we will be setting up the HUD for our Survival Game.
In this video, we will be creating the score menu, which will display while the player is playing the game.
In this video, we will be setting up the end game widget, which will display when the game is over.
In this video, we will be applying all of the settings that a player has selected to the main level.
In this video, we will be setting up our various pickups for the game.
In this video, we will be setting up our electricity blueprint, which will injure our player.
In this video, we will be discussing a potential problem that you may be running into if using Unreal 5.
In this video, we will be wrapping up our Survival Game.
Conclusion of the course. Attached is the final project file which you can feel free to download to check your work.
Enjoy this course? Take a look inside of the next course in the series - Unreal Engine: Advanced Widgets for UI. Available now on Udemy!
https://www.udemy.com/course/unreal-engine-advanced-widgets-for-ui/?referralCode=2E73E18279C7EDD0B987
In this course, you will learn how to use the Unreal Widget Blueprint system to create UI (User Interface) for your games and applications. These are the same user interfaces that you see in popular games such as Fortnite, Madden NFL, Grand Theft Auto, and Final Fantasy! These menus also mimic the menus that I use to create visualization applications at a Fortune 500 company, and are proven techniques! It is vitally important for any Unreal developer to understand the concepts of widget blueprints. By the end of this course, you will have the knowledge and expertise to be able to create menus, on screen HUD's, and many other kinds of menus that you can use in your own games and applications! You will also have developed a fully functional Survival Game!
This course is a great starting point for users who are unfamiliar with the Unreal Widget Blueprint system. It is targeted at Unreal Engine users who have a basic understanding of Unreal 5. We will not be going over how to download and install the Engine or general navigation of the Editor. However, you will master how to design, program and debug widgets within the Widget Blueprint Editor! NO PROGRAMMING KNOWLEDGE REQUIRED!