Unreal Engine : Creating Visualization Cinematics
What you'll learn
- What is the Sequencer?
- Adding a cinematic camera to a level
- Using a crane camera
- Creating a level sequence
- Adding a master sequence
- Keyboard shortcuts for the Sequencer
- Playing a sequence via Blueprints
- Unreal Engine
- You have to be an intermediate Unreal Engine user
Why are cinematics important to a visualization piece? Well, there are potentially lots of reasons as to why this could be the case but a couple of the more relevant ones to a client could include the fact that one, it can help show off specific areas of the project that they may miss when walking around inside the realtime presentation and that two, it could also potentially be the case that, well the client can't view or show the project in realtime, and so wants to see a movie of the project in order to see how things are looking. No matter the reason for creating it though, taking the time, as we will in this course, to learn how to use the wealth of cinematic creation tools that can be found in Unreal will be fundamental to our being able to do a really good job of it. Becoming completely familiar with the sequencer UI will also mean that we can create cinematics both quickly and efficiently as we animate and then edit camera shots together. By the end of this course then, we should have acquired a decent understanding for ourselves regarding how to produce cinematics for visualizations inside the Unreal Engine.
Who this course is for:
- Intermediate Unreal Engine Users
Smart Start Academy was established to privide courses in all the subjects of 3D & Animation, Graphic design & Illustrions, Architectural design, Game design, Interior & Exterior design, to all the people eager to learn and become masters of their favourite areas.
The istructuros at SSC are very experinced,knowledgeable, and understandable. They put their heart into their work to provide the best to their students through both free and premium courses.
We at SSC, are very happy to be with you all along the way towards achieving your goals.
A 3D fanatic, Joel Bradley produces 3D art for web, print, and multimedia, and training on 3ds Max and Maya.
Joel Bradley is a self-taught 3D generalist who has been using 3D and graphic design applications since he was 9 years old, cutting his teeth on programs such as trueSpace and Bryce 3D before moving onto 3ds Max. He has used his acquired skills to work in a number of industry areas, including producing content for the web, print, visualization, and multimedia to name a few.
For the past 4 years he has focused his attention on the production of video training for applications such as 3ds Max, Maya, SketchUp, Photoshop, Combustion, Composite, and more.