Unreal Engine C++, A Beginners 101
What you'll learn
- This series is aimed at Unreal Engine developers of any skill level, looking to get into C++.
- We will start slow, explain basics and fundementals of C++ in general and how they relate the Unreal, then dive into some simple practical courses to cover different aspects of code.
- The first session will cover the basics of Unreal C++
- The second session will be a practical where we make a FPS Character with weapons and weapon inventory
- The third session will cover quick tips and tricks
- The forth session will be another practical where we set up a RTS style grid system for building on
Requirements
- A basic understanding of Unreal Engine Blueprint development will be required.
- No prior code knowledge required
Description
In this series I will be taking you through how to get started using C++ for the Unreal Engine. The course is split into theory first, and then two practical demonstrations, with a small interlude in the middle to cover some quick tips and potential areas of problems. The series is going to explain everything and assumes no prior knowledge to C++ for Unreal.
Who this course is for:
- Unreal Developers looking to explore the C++ side, to learn what it can do for you and how to implement it in your own projects
Instructor
Im Daniel, I have been working with the Unreal Engine for almost 12 years now, and spent the majority of that employed as a Unreal Technical Director, working with the Film Industry. I have also worked on a number of games, arch-vis, VR and AR projects, and various other mediums. I love to teach and share what I have learned, and help developers who may be experience the problems I also went through.