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DevelopmentGame DevelopmentUnreal Engine

Unreal Engine 5 (UE5): Complete Beginners Course

The Fastest Way to Get Started With Unreal Engine 5
Rating: 4.6 out of 54.6 (956 ratings)
6,092 students
Created by Tyler DeLange
Last updated 6/2022
English
English [Auto]

What you'll learn

  • Unreal Engine
  • Unreal Engine 5
  • Game Design
  • Architectural Design
  • Product Design

Requirements

  • No Prerequisites Required

Description

*Brand New Lectures Added This Month*:

  • Character Movement and Animations From Scratch

  • UE5 Metahumans (Creation and Animation)


Welcome to a beginners comprehensive look at the new Unreal Engine 5. UE5 is used by professionals and beginners alike to create stunning real-time content with the help of the new Lumen Lighting System and Nanite Virtualized Geometry Engine. It has never been easier to get started as a Game, Architectural, or Product Developer and create amazing content.


We will take you from Unreal Engine Zero to Hero in just a few hours, covering everything from the general UE5 layout all the way through creating a fully functioning game.


Just a bit of what the course covers:

  • Introduction to Unreal Engine 5

    • Overview of the new UE5 user interface

    • How to setup your first project

    • Creating your first level

    • Adjusting manual exposure and exploring post process volumes


  • Full Introduction to Materials and Shaders

    • How to build materials using the material node editor

    • How to create master and instance materials to easily cut down on material efforts


  • Explore the Unreal Marketplace

    • How to use the Unreal Marketplace to score free and paid meshes, materials, functions, and lots more


  • Unreal Engine Lighting Basics

    • A full introduction to different lighting types in UE5

    • How to use light map baking to create playable beautiful environments

    • An overview on lightmass settings

    • How to fix common light map issues

  • New: Lumen Lighting Engine

    • Introduction on how the lumen lighting engine works to create amazing real-time environment lighting

    • How to create emissive materials that generate both direct and indirect real-time lighting

  • New: Nanite Virtualized Geometry

    • Introduction to Nanite now allowing million plus poly meshes to be added to your scene without major performance issues

    • How to create Nanite assets from existing meshes

    • Discussions around Nanite limitation like overdraw and how to overcome these limitations

  • The Integrated Quixel Bridge (Megascans) Library

    • How to get started with the Quixel Bridge and Megascan meshes right from the UE5 interface

    • A look at pre-built free Quixel Bridge materials

  • Importing External Meshes and Assets to Unreal Engine 5

    • A walkthrough on how to import FBX files right into UE5

    • How to fix possible material issues at import

  • Complete Introduction to the Blueprint Visualized Scripting Engine

    • How to build your very first blueprints and create events in UE5

    • More in depth examples of creating your first UE5 blueprints

    • How to create and use Blueprint Variables and Functions

    • How to build a blueprint health and damage system that updates in realtime

  • We then build a completely functional game that covers additional concepts like:

    • Planning a project

    • Setting up a project for the first time

    • Sculpting landscapes and terrains

    • Painting materials on landscapes

    • Creating "auto" materials that paint different materials based on the slope of the terrain

    • How to create realistic water bodies like oceans and lakes

    • Adding foliage variations (plants, weeds, flowers, trees, etc.) using the UE5 foliage creator

    • Importing, rigging, and adding animations to characters

    • Creating a on screen HUD (Heads Up Display) overlay that shows real-time progress bars

    • Creating blueprint food caches

    • Introduction to Unreal's VFX system Niagra

    • How to use the Event Tick and Timed Events in UE5

    • And lots more...


  • Learn how to Import and Animate Characters from Scratch

    • Download Character Meshes and Animations

    • Full Character Setup with Input Keys (Idle, Walk, Run, and Jump)

    • Character Animation Blending


  • Introduction to UE5 Metahumans (Digital Humans)

    • Learn how to use the Metahuman Creator to create amazingly real human characters

    • Basic introduction to Metahuman animation, the Metahuman skeletal rig, and the cinematic sequencer.

Who this course is for:

  • Game Design Students
  • Product Design Students
  • Architectural Design Students

Instructor

Tyler DeLange
3D Artist and Data Specialist
Tyler DeLange
  • 4.6 Instructor Rating
  • 956 Reviews
  • 6,092 Students
  • 1 Course

A highly analytical and business-oriented professional with in-depth knowledge of both 3D Design and Data Technologies.


Tyler first fell in love with 3D Visualization and Animation about 15 years ago. First working in 3D Architectural Renderings then working into real-time visualizations using technologies like Unreal Engine and VR technologies.


He also then began to look at the underlying data streaming needed to make application and games work. With in-depth knowledge of modern application frameworks; database and data transformation technologies and big data capture, curation, manipulation and visualization.

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