Unreal Engine: Character UI
What you'll learn
- How to download, install, and setup a project in the Unreal Engine
- How to create menus using Unreal Engine widget blueprints
- How to create variables, functions, and write blueprint scripts
- How to layout a character menu screen
- How to make a character menu screen interactive
- How to bind data from a data table (spreadsheet) to elements in our character menu screen
- How to create a game save, load a game save, and overwrite a game save
- How to make character data editable and save updated data
- How to toggle playable characters
Requirements
- SUGGESTED: Basic computer knowledge
- SUGGESTED: Desktop PC with Windows 7 (or later) 64-bit - OR - a Mac with Mac OS X 10.9.2 or later
- SUGGESTED: 8 GB RAM
- SUGGESTED: Quad-core Intel or AMD processor
- SUGGESTED: DirectX 11 compatible video card
- SUGGESTED: Unreal Engine version 4.26 or later
- NO programming experience needed! You'll learn to use Unreal's "blueprint scripting" to create functionality as we go!
Description
In this game development course, you'll learn how to use Unreal Engine's Widget Blueprints to create a Character based UI (User Interface). This type of interface can be found in all genres of games! Games such as The Witcher, God of War, Final Fantasy, and Madden Football ALL have character UIs present in them. Knowing how to use widget blueprints is a critical skill for those aspiring to be a UX (User Experience) or UI (User Interface) designer on an Unreal Engine project.
This course contains 80 fun-to-follow video lessons. You'll learn how to:
Download, install, and setup a project using the Unreal Engine
Add-on (free!) Marketplace content (several Paragon character asset packs)
Import outside assets
Create a character based User Interface layout
Work with and understand many of the different "Widget" types available in widget blueprints including:
Buttons
Images
Text Boxes
Horizontal & Vertical Boxes
Spinner Boxes
Sliders
Uniform Grid Panels
Create Data Tables
Extract data from a Data Table and Bind Data to Widget Variables in our User Interface
Create Variables, Write Functions, and Create Scripts to make an interactive and editable User Interface
Animate Widgets (such as buttons)
Have UI alterations affect our in-game character (such as character speed)
Create a Save / Load System
And more!
With the knowledge gained in these video lessons you'll have the necessary skills to start creating your OWN character user interface!
Who this course is for:
- Students looking to learn how to create menus with Unreal Engine
- Students looking to learn how to make interactive character user interfaces for their gaming projects
- Students interested in learning how to use all the various widgets inside of Unreal's Widget Blueprints
Featured review
Instructor
Greg Wondra is an Unreal Authorized Instructor and 12 year video game design veteran. He's worked for companies such as 2K Sports, KingsIsle Entertainment, and Nickelodeon. Working credits include:
- Wizard 101 (PC)
- Lost Planet 3 (360, PS3, PC)
- MonkeyQuest (PC)
- Sports Champions (PS3)
- Major League Baseball 2K5, 2K6, 2K7, 2K8 (various consoles)
- SpongeBob Moves In (Mobile)
- Grub Guardian (Mobile)
Working in the gaming industry has been a lifetime dream filled with rare opportunities. He's had the good fortune to have directed LeBron James and Derek Jeter in motion capture sessions in his gaming career. Additionally, Greg led the design of "Sports Champions"...the first game ever released for the PS Move hardware.
"Mr. Wondra" has worked as the Video Game Design instructor at the Regional Occupational Center in Bakersfield, CA where he teaches a full year course on game design using the Unreal Engine.