
Learn how to create and save levels in Unreal Engine, organize them in a levels folder, add a cube, and switch between levels using starter content and maps.
Explore the Unreal Engine editor basics, including the left panel object types, content browser and modes shortcuts, viewport navigation, object manipulation with w/e/r, and alt+p testing.
Learn to navigate and switch perspective and orthographic views in Unreal Engine by using the perspective tab, maximizing viewports, and precisely placing objects across multiple views.
Navigate Unreal Engine viewport with the mouse, select objects with left button, move with arrows, zoom/orbit/pan with wheel, and undo with Ctrl+Z; focus with F.
Explore the coordinate system in Unreal Engine and the red, blue, and green axes. See object's location in the transform panel, reset to zero, and move along x, y, z.
Explore the three material properties in Unreal Engine: base color using rgba channels with alpha for transparency, metallic amount, and roughness to describe surface texture from glass to chalk.
Learn to create a first material in Unreal Engine by building a material graph, setting base color, metallic, and roughness, and applying it to a mesh.
Load wood texture and normal map from starter content, map RGB to base color, and use the alpha channel with a linear interpolate to control roughness for realistic wood.
Create a simple blockout in Unreal Engine using the first person template, duplicating and scaling floors and walls, aligning tiles, and building lighting for an initial level setup.
Place starter content materials on the box brush, assign inside and outside textures, then use shift w to apply to surfaces, align them planar, adjust lighting, and test.
Add materials to the scene to enrich it, rotate and scale props from starter content, duplicate across the four windows, then save changes and customize the final view.
You will become familiar with Unreal Engine & understand the fundamentals of generating and assembling projects with this course. Inside, you will learn about UI, Material Types, Navigation, Perspectives & Moving Objects.
You will also know how to create your First Material, Add Texture to it & Align Surfaces in order to create your first scene.
By the time you complete this course, You will be able to to comprehend Unreal Engine Fundamentals and be one step closer to being an Independent Game Developer. Consider this as your Baby Steps into the Game Design world.
Who this course is for:
Absolute Beginners in Game Design.
Aspiring Game and App Developers who want to know how to deal with Unreal Engine.
Requirements
NO prior experience needed in Game Development.
Unreal Engine Installed.
Many of the most played video games today, from first-person shooters to fantasy role-playing games, are powered by the Unreal Engine platform. The visual scripting system that Unreal Engine uses makes it simple to use and quick to pick up.
If you are new to game development and always wanted to learn how to create games, then this course is for you.
This course will take you from an absolute beginner until you become more confident in creating small games.
Creating games couldn't have been easier, this is the BEST time to start creating and anyone with any level can learn how to become a game developer.
Start today by creating your very first simple scene.