Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Unreal Engine Audio and Metasounds
Rating: 4.7 out of 5(33 ratings)
260 students

Unreal Engine Audio and Metasounds

Build confidence implementing sound design into the Unreal Engine using Blueprints and Metasounds
Created byDavid Lauritsen
Last updated 5/2026
English
English [Auto],

What you'll learn

  • How to intelligently apply sounds into gameplay logic for Unreal Engine
  • The basics of navigating and editing Unreal Engine Blueprints
  • Key features of the Metasound system
  • Thinking like a game developer

Course content

14 sections82 lectures13h 26m total length
  • Introduction and Installation8:53

    Install the Epic Games launcher and Unreal Engine 5.6.1 with starter content and template packs, then explore Unreal Engine audio and metasounds using OBS for sound design.

Requirements

  • It is expected that students have access to, and knowledge of a Digital Audio Workstation (DAW), but even if you don't you can still complete all aspects of this course. There is no prior knowledge of Unreal Engine that is required for this course.

Description

This course will take you through key concepts regarding Unreal Engine's Blueprint scripting system as well as Metasounds.
As someone using Unreal Engine every day professionally, I have a good sense of what people should know and be comfortable with when embarking on this sound design journey in Unreal Engine.
This course will give you the confidence and abilities to work on other people's games and be able to navigate a project and hit the ground running by placing sounds in Blueprints and Metasounds.
The concepts taught in this course have scalability in mind, and would be acceptable in a professional environment.

While sound design, itself, is not a focus of the course, there are sections where you are asked to create some sounds to use in the game. However, if you do not wish to do so, all sounds used by the instructor will be available to download when needed.

The course does not require you to have any prior knowledge of computer programming or visual scripting languages. All of these things are taught on the assumption that the student has not used software such as this before. Some computer science topics are mentioned, but only in order to facilitate your ability to embed your sound design into Blueprint scripts.

Who this course is for:

  • This course is aimed at sound designers and music composers who wish to gain competency in implementing their sounds into the Unreal Engine