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Unreal Engine 5.6 - Build an Action RPG using Lyra Framework
Rating: 4.4 out of 5(62 ratings)
756 students

Unreal Engine 5.6 - Build an Action RPG using Lyra Framework

Create Melee, Archer and Magic Abilities along with Artifical Intelligence for the enemies using State Trees
Last updated 4/2026
English

What you'll learn

  • Understand and use Unreal Engine 5.6 Lyra Framework Features
  • Hands-On experience in Lyra Framework with Step-Step instructions
  • Learn to develop Melee, Archer and Magic abilities
  • Customize Skeletal Meshes and create unique assets for games
  • Automate Level Building for the Game Environment

Course content

16 sections107 lectures14h 34m total length
  • Course Promotional Video2:46

    Learn to build an action RPG in Unreal Engine 5.6 using the Lyra framework with free Fab Marketplace assets. Implement melee, archery, and magic, locomotion, inventory, AI, and UI.

  • Introduction5:10

    Discover using Unreal Engine 5.6 and the Lyra framework to build RPG mechanics from scratch, leveraging modular features, GAS, and Lyra Starter templates for single-player and multiplayer workflows.

  • About the Course5:42

    Explore how the Lyra framework enables building an RPG core by reusing Shootercore components and adding new features, with practical, step-by-step guidance for Unreal Engine development.

  • Course Languages0:08
  • Release Notes1:03
  • How to get help ?0:08
  • Unreal Engine 5.7 - Course Project0:08
  • Unreal Engine Fundamentals2:33

    Learn the Unreal Engine 5.6 single-player lifecycle, including game instance, game mode, game state, and player state, plus win/lose conditions, level loads, and component-based movement and animation.

Requirements

  • Basic Knowledge in Unreal Engine and using the Editor
  • Basic Knowledge in the Unreal Engine Lyra Framework or Already Completed my First Lyra Course
  • Lots of Interest to learn modern approaches in Game Development
  • Windows PC with modern Graphics card which supports Unreal Engine Game Development

Description

In this Course, You will learn techniques to build your own Single Player RPG game using the Lyra Framework in Unreal Engine 5.6 and above.

Only Free Assets are used in this course from the FAB Marketplace and Mixamo website.

This Course is Step-By-Step and to the point. A new Game Feature Plugin RPGCore will be created from Scratch.

You will get a very good Hands-On experience by using different features in the Lyra Framework using practical usecases.

Along with Lyra Framework, you will also learn innovative techniques to Customize Marketplace assets, Convert Cascade effects to Niagara, and also work in a Professional Level Creation Automation Tool created by myself. I have provided my Ulag-Snap and Swap Tool (Universal Modular Asset Automation) Completely Free for Learning purpose. It is a Blueprint based tool which you can research upon.

(Supported Subtitles - English, Chinese, Korean, Japanese, Portuguese (PT-BR), Spanish)

Course is currently in the Release-2.

Current Features in the Release 1

  1. A Light Weight Lyra based Locomotion System which uses Root Motion based animations from Mixamo. Different animation layers for the Weapons.

  2. Learn how to modify and Customize the Skeletal Meshes and also create weapons.

  3. Adding RootBone and Retargeting the Animations for different skeletal Meshes.

  4. Using the Lyra Equipment manager and Lyra Inventory System for the Weapons.

  5. Adding the QuickBar for the Widgets

  6. Creating a new light weight LyraAttributeSystem RPGStats for the Gameplay Ability System with Health and Stamina. Easily Extendable for other needed Attributes.

  7. Reusing the Health Manager and Customizing it to the new RPGStats Attribute system.

  8. Learn to use Gameplay Effects in a practical way.

  9. Death and Respawn abilities

  10. Advanced Melee Ability using Animation Notifies and Gameplay Events with Weapon Trace

  11. Player Vs Enemies

  12. Implementing a Configurable Dynamic Player and Enemy Spawn locations.

  13. Artificial Intelligence using State Trees

  14. Patrol, Defence and Attack States

  15. Damage Popup Numbers and Gameplay Cues

  16. Advanced Bow and Arrow System

  17. Convert Cascade Particle effects to Niagara Effects

  18. Creating a Front End Screen with Background Level and Character.

  19. UI Materials and Animations.

  20. Creating RGBA Masks based Logo like in Lyra.

  21. Environment Level Creation and Automation using Ulag Snap and Swap Tool.

Features in the Release 2

1.  Complete Environment Creation Video

2. Indicators - Nameplates with Enemy Health

3. Inventory and Interaction

4. Manual Subtitles added for English and verified.

5. Other Language Subtitles are added now.

  • Chinese

  • Korean

  • Japanese

  • Portuguese (PT-BR)

  • Spanish


This Course is different from other Unreal Engine Courses. If you are looking for a step by step course in Unreal Engine for Game Development , this course is not for you. The Core focus is on the Unreal Engine 5.6 Lyra Framework and made exclusively for Game Developers who research in the Lyra Framework. 

Also, Even if you are a complete beginner to Unreal Engine, You will still love this course if you are interested in research and eager to learn modern aspects of Game development and innovation while you continue your Self-Learning in Unreal Engine.



Who this course is for:

  • Unreal Engine Game Developers who are interested to know more about the Lyra Framework
  • Game Developers who are looking for Hands-on Experience using the Lyra Framework and get familiar with it
  • Researchers who like to explore modern approaches to Game development.
  • Anyone with lots of interest in Game Development and wants to try something new and keen on improving the research skills
  • Game Developers and Technical Architects from different domains looking to learn about innovative tools
  • Environment Artists interested in Automation of Level Creation