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Unreal Engine 5 VR Blueprint Crash Course
Rating: 3.7 out of 5(203 ratings)
1,831 students

Unreal Engine 5 VR Blueprint Crash Course

Unreal Engine 5 Steam VR & Oculus Fully Blueprint course for all levels
Created byArtem Chaika
Last updated 9/2023
English

What you'll learn

  • Implement popular VR gameplay mechanics
  • Unreal Engine VR with Blueprints and no coding
  • Building & Deploying the game for Oculus Quest or Windows
  • VR basic features.

Course content

4 sections19 lectures4h 55m total length
  • Setup2:52

    In this lecture we will install the required software including the Unreal Engine, and will configure everything to work with Oculus Quest.

  • Project setup1:56

    In this lecture we will setup the Unreal Engine project for the course.

  • Overview I - VRPawn, Input, Movement8:01

    In this lecture we will start investigating the template project. The lecture covers:

    1. VRGameMode and VRPawn
    2. VR Skeletal Mesh Hands
    3. Input handling
    4. Rotation in VR
    5. Teleportation in VR
    6. Hands input and animation

  • VRPawn, Input, Movement
  • Overview II - Menu8:00

    In this lecture we will investigate how wrist menu works in VR.

  • Menu in VR
  • Overview III - Grabbing, Shooting7:05

    In this lecture we will learn how grabbing works in VR. We will also see how pistol and bullet work.

  • Grabbing&Shooting

Requirements

  • No programming experience needed. We will use blueprints and relatively simple solutions.
  • We will use Unreal Engine and basic VR Template project.
  • Ideally Oculus Quest 2, but you can use any headset you can setup for Unreal Engine.

Description

You will learn how to develop basic popular VR mechanics as well as some of the most popular VR gameplay prototypes and how to run everything with or directly on a VR headset device (Oculus Quest 2).

This course is intended for anyone interested in making something for VR with Unreal Engine. You don't have to be a programmer as we won't use C++, just Unreal Engine visual blueprint scripting. Also we won't be using complex solutions.

We will start with setting up the required software, then the template project and will investigate it a bit.

Next we will implement basic VR features like two handed grab, throwing or remote object pulling.

After basic features we will implement a few popular VR gameplay prototypes such as Archery, Kayaking, Climbing. I will even show you how to implement Thor's Hammer that can smash everything and everyone and return to you from anywhere!

In the end I will show you how to package and deploy the project for Windows or to Oculus Quest directly.

For this course I will use Oculus Quest 2, but you still can use the other headset if you can configure it's usage for Unreal.

I've made this course for everyone even absolute beginners and though the videos we will do everything together step by step.

The course has all the required content so don't worry if you don't have a bow or similar items required - they will be provided.

For enthusiasts I can give the access to the course github with all lectures implemented, so you could compare your solution.

If you were interested in VR but didn't know where to start - this course is for you!

Who this course is for:

  • Literally anyone who wants to learn how to make popular VR mechanics with no coding.
  • Those who want to quickly dive into VR development specifically.