
In this lecture we create our project in unreal engine 5. If you need assistance installing Unreal Engine. You can join the discord channel. I have a link to my You Tube channel for installing the Engine.
If you have any questions, feel free to join the discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we create the game mode base.
If you have any questions, feel free to join the discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this video we discuss a quick overview of the primary course assets we will be using, where to download them , and how to install them.
In this lecture we install free unreal engine marketplace assets.
**Course Update Notice**
-Since creating the course I have been informed that the prototype weapons are no longer available on the marketplace and they were once free. I have added a .zip folder of the Prototype Weapons to the resources section of this lecture. You will just need to copy and paste the folder into your CONTENT folder directly, in the file explorer. You should be able to open your Game Project after the copy and paste and be good to go.
If you have any questions, feel free to join the discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we create our first blueprint interface.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we create the fire weapon input.
Inthis lecture we create the fire weapon functionality.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we learn how to retarget animations.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we create our first blendspace animation.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we create our aim weapon animation.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we clean up our jump animation.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we create our first destructable object.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we begin to add sounds to the game.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we begin to create our gun actor.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we finish creating the gun actor blueprint.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we begin to set up our camera.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we create a camera zoom functionality.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we work on our camera and animations.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we begin work on our aim offset. (This is a temporary aim offset just so we have some movement, we will be creating a legit offset in the coming animation videos sections.)
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this video we add the last litte bit of code changes to finish up the aim offset. (This is a temporary aim offset just so we have some movement, we will be creating a legit offset in the coming animation videos sections.)
In this lecture we impliment rotation of head.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this quick lecture we create two new functions.
In this lecture we create smooth interpolation and camera bounds.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we refactor the player controller.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we redo our walking blendspace into a 4 way walk.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we fix the sprinting animation.
In this lecture we add rifle on hip walking animations.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we add crouch while aiming animations.
In this lecture we finish the crouch while aiming animations.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we add the walking down sight while aiming animations.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we double check all our work code so far and fix our jump in place animation.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we rework our animation states, get rid of a lot of unnecessary code and create our first legit Aim Offset.
If you have any questions, feel free to join my discord channel and ask there. I will be able to respond quickly and timely on the server. Cheers!
In this lecture we tweak our movement inputs and animations states.
In this lecture we add hip fire offset animations.
In this lecture we use a fabrik node to lock our left hand to the rifle.
In this video we create a temporary soft aim functionality.
In this lecture we add a hip fire animation sequence and clean up our clean up our hipfire zoom animations.
In this quick lecture we add our Firing animation from our Ironsights pose.
In this lecture we blend our walking and firing animations by turning them into montauges.
in this lecture we go back and take a second look at our left hand attachment to the weapon.
In this video we get the player control rotation and interpolate the proper forward vector.
In this lecture we take the generic jump animation provided by the anim starter kit, and remake it for better visuals and timing.
In this lecture we create are first two weapon reload animations.
In this lecture we tweak our camera blending on our animation states.
In this lecture we refactor our primary code base and do a complete review.
In this lecture we clean up and refactor our code in our player animation blueprint.
In this lecture we create proper animation cache states and update our fabrik left hand positioning.
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Data Tables
.CSV (import/export) data management
Actor Types
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Proper Controller Vs. Character
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The first part of the course will be centered around creating your character controller. We will spend hours tweaking our movement settings and building beautiful camera transitions determined by player inputs. We will create proper animation cache states for Aim Offset weapon handling, as well as FABRIK IK left hand postion anchoring. We will create a 4-way walk cycle while carrying a rifle in Ironsight, Hipfire, and Crouching positions. We will also focus on creating our Gun Actor Component using Data Tables and Blueprint Interface Events to craft a beautiful code base for any Unreal Engine project. Then, you will learn how to script health tracking, inventory, and interaction systems. You will learn about collisions and damage, key concepts for any action game. You will learn how to create user interfaces using the UMG Editor, so you can add things like menus, load screens, and crosshairs to your screen. And finally, you will learn how audio works within the Engine so you can add music, dialogue, and sound effects to your game.
This course is designed to give you an 'edge' using Unreal Engine 5 and make you competitive in the both the job market and your personal circles. I will introduce you to some more advanced concepts of game development using the Engine. Upon completion of the course, you will have the skills necessary to translate ideas for any medium to construct and design any project, and you will understand how to make a AAA game in Unreal Engine 5.