
Learn to design a sci-fi scene from scratch in Unreal Engine 5 by blocking with cubes, scattering assets, refining lighting and color, then post-process in Photoshop.
Explore how to generate ideas and plan a sci-fi winter cave scene in Unreal Engine 5, using a checklist of sci-fi elements, an astronaut, a vehicle, and lighting-driven composition.
Watch how the final sci-fi scene is created in Unreal Engine 5, showcasing camera movement, lighting, post process mood, and asset organization with astronaut and vehicle.
Block out the cave scene with Unreal cubes, organize assets in folders, adjust directional light for top illumination, and import vehicles to plan composition and scale to fit the astronaut.
Place and test assets inside the block out to build the ice cave scene in Unreal Engine. Iterate by scaling and rotating assets to refine lighting.
Continue scattering assets and tweak exponential height fog to set mood, testing blue and yellow hues, while refining ground textures and blending rocks with snow for a cohesive sci-fi environment.
In Unreal Engine 5, this lecture guides you to scatter objects, blend snow with the ground, and refine fog, lighting, and composition for a dramatic sci-fi environment.
Experiment with ideas in Unreal Engine 5 to design a sci-fi environment by placing a beast, testing camera angles, lighting, and scale to create an intense moment around an astronaut.
Fine-tune a sci-fi environment in Unreal Engine 5 by testing character scale and removing the beast for stronger storytelling, while tweaking lighting, fog, and post process for an immersive mood.
Fine-tune lighting, fog, and post-process effects to finalize a sci-fi environment in Unreal Engine 5, emphasizing the cosmonaut, ship, and rocky foreground.
Finalize your sci-fi scene in Unreal Engine 5 by perfecting the camera angle and lighting, capture a high-resolution screenshot, and tweak brightness, cooling filter, and hue-saturation in Photoshop.
In this class you are going to learn how to create AAA looking scene in Unreal Engine 5 from scratch.
I will walk you through the process of creating this amazing scene from idea to final composition and rendering.
This class is not for beginners as I will not teach the basics of Unreal Engine 5.
You should be able to know how to navigate and have basic knowledge of the Unreal Engine 5 Interface.
I've include the asset files in an archive attached to this class.
Keep in mind that Asset models are with non-commercial license.
You can't use those models in a commercial project, just in personal only!
What you will learn in this class?
How to generate ideas.
The basic idea behind blocking out your scene.
Learn how to use Quixel Megascans in Unreal Engine 5
Setup great lightning, atmosphere, fog and more
Render a final image from Unreal Engine 5
By the end of the course, you'll be very confident in creating AAA Environments.
You will be able to create complete 3D environment from scratch.
No matter in what field you are games or films, you will be able to create stunning 3D scenes by completing this course.
You will master how to use quixel megascans library and how to think and get inspired to create beautiful scenes.