
Hi, I'm James Roha & this video is a quick intro about this Unreal Engine 5 Scene building crash course!
Some quick caveats / notes about this course.
Midjourney is a fine tool to use, but you by no means need to use it. This course doesn't cover how to setup/ use Midjourney, but it's not too complicated and runs through Discord.
This series takes a 'waste no time approach' and dives straight into the content.
Part 1 is about getting started with Unreal Engine 5 // preparing for building scenes by collecting inspiration and free assets from various sources. For learning this process I recommend using Midjourney to generate a scene target for yourself. MJ runs via Discord and uses a database of images via generative AI to create 2D images.
To engage with the process of scenebuilding I’ll provide a very brief intro to the essential functions of the engine and recommend a variety of sources to acquire models including Quixel (which is built into the engine, but can also be access via their webpage), The Epic Launcher/ Epic Marketplace , Sketchfab, and Kitbash 3D.
'Chapters' in this video:
00:00 Introduction
00:17 Midjourney
01:36 Making a project
02:25 Unreal Interface Tour
08:55 Quixel Megascans
10:49 The Epic Launcher
13:38 Sketchfab Assets
15:43 Kitbash 3D Assets
16:27 Scenebuilding Prep
18:38 Material Prep
While this video series showcases the full process of a scenebuild, the intent is to help empower viewers to generate their own content with the tools, even moving beyond initial inspiration images. I highly recommend that you take ownership of your process rather than trying to replicate exactly what I or a generative ai produce.
Part 2 is about getting your virtual hands dirty in digital worldbuilding. This video showcases the bulk of the process. You may want to watch through first to see the flow before going through the motions yourself. The scene created in the video took me about 1.5 hours (with a little more time at the front to collect and import 3D assets) // I’ve sped up chunks of the process to make the video better for viewing.
'Chapters' in this video:
00:00 Getting Started
01:30 Greyboxing
11:29 Scenebuilding Begins
19:30 Quick Material Fix
21:20 Quick Performance Note
23:01 Custom Lighting Setup
26:52 Adding Plants
28:06 Foliage Brushes
32:32 Adding a Background
34:25 Decals
44:14 Customized Texturing
While this video series showcases the full process of a scenebuild, the intent is to help empower viewers to generate their own content with the tools, even moving beyond initial inspiration images. I highly recommend that you take ownership of your process rather than trying to replicate exactly what I or a generative ai produce.
Part 3 is about finalizing your shot and exporting high quality screenshots. This section will showcase some final adjustments to lighting and cameras as well as introduce the movie render queue.
'Chapters' in this video:
00:00 Introduction
00:32 Cable Actor
02:31 Colorized Foliage Additions
04:10 Decal Colorizing
08:08 Camera Adjustments
09:28 Final Lighting Adjustments
10:05 Decal Adjustments
11:26 Movie Render Queue Screenshots
While this video series showcases the full process of a scenebuild, the intent is to help empower viewers to generate their own content with the tools, even moving beyond initial inspiration images. I highly recommend that you take ownership of your process rather than trying to replicate exactly what I or a generative ai produce.
This timelapse shows a sped up version of the scene built (with guidance) in the tutorial set proper.
This timelapse was created as part of my prep for the scenebuilding crashcourse. These scenes were made as warmups // their creation has been sped up here - the second scene ultimately became the series thumbnail scene.
While this video series showcases the full process of a scenebuild, the intent is to help empower viewers to generate their own content with the tools, even moving beyond initial inspiration images. I highly recommend that you take ownership of your process rather than trying to replicate exactly what I or a generative ai produce.
This short/ intensive 3 part scene building crash course is aimed at rapidly accelerating users to high level real time visual production in UE5. While this video series showcases the full process of a scene build, the intent is to help empower viewers to generate their own content with the tools, even moving beyond initial inspiration images. I highly recommend that you take ownership of your process rather than trying to replicate exactly what I or a generative ai produce.
This course uses Midjourney as a starting point for inspiration, but any imagery can be used as a baseline for the scene building process.
Developed over years of teaching Unreal Engine in university courses, James Roha worked to streamline and accelerate the process of learning UE5.
Part 1 is about getting started with Unreal Engine 5 // preparing for building scenes by collecting inspiration and free assets from various sources. For learning this process I recommend using Midjourney to generate a scene target for yourself. MJ runs via Discord and uses a database of images via generative AI to create 2D images.
Part 2 is about getting your virtual hands dirty in digital worldbuilding. This video showcases the bulk of the process. You may want to watch through first to see the flow before going through the motions yourself. The scene created in the video took me about 1.5 hours (with a little more time at the front to collect and import 3D assets) // I’ve sped up chunks of the process to make the video better for viewing.
Part 3 is about finalizing your shot and exporting high quality screenshots. This section will showcase some final adjustments to lighting and cameras as well as introduce the movie render queue.