
Develop game design skills with Blender and Unreal Engine five through a project-based approach, building a playable level with a custom character and integrating Blender assets into Unreal Engine five.
Organize game development projects with Trello, using boards, cards, and progress stages to manage assets, scripting, and ui from pre-production to prototype.
During the second pass of level prototyping, the lecture adds visual variation with columns, pits, and lighting to improve room feel across rooms and support iterative playtesting.
Learn blueprint scripting in Unreal Engine 5, using level blueprint to reference the player, cast to the third person character, and respond to a Kill Z volume on begin overlap.
In Unreal Engine 5 megacourse: blueprint scripting builds a gate from prototype meshes, merges components, and uses a timeline-driven gate open and close sequence triggered by a button.
Develop a button blueprint in Unreal Engine 5 that uses a cylinder mesh and sphere collision to detect overlap, animates with a timeline, and triggers a gate.
Learn to add placeholder audio in Unreal Engine 5, source free sound effects with licensing caution, convert to wav, import, and implement looping, location-based playback in blueprints.
Download and install blender from blender.org on Windows, Mac, or Linux, accept the EULA, and configure startup preferences and navigation using the space bar and emulated numpad.
Learn to add weathering to brick surfaces using alpha textures in Blender, adjust brush settings, bake a normal map onto a simplified plane, and prepare textures for Unreal Engine.
Paint a base color on a tiled mesh in Blender, use ambient occlusion masking to add depth, sample colors from a reference image, and prepare the tileset for Unreal Engine.
Learn to reuse a single tiled texture to create floors, ceilings, and columns in Blender, export only selected objects, and reapply them in Unreal to speed up level design.
Follow a game asset pipeline from concept and reference gathering to prototyping, Blueprint scripting, testing, and finally modeling, sculpting, texturing, and importing finished props into Unreal.
model a piece in Blender using a cube primitive, add subdivision surface (Catmull-Clark) and mirror modifiers, create an edge loop for symmetry, and use proportional editing before exploring sculpting.
Learn Blender sculpting for game props with dynamic topology, mirror modifier, and symmetry; use draw, inflate, crease, and grab brushes to shape a head efficiently.
duplicate the prop into high-poly and low-poly, disable multires, and bake ambient occlusion with selected to active for the low-poly mesh, while disabling hidden objects to avoid artifacts.
Apply a light, warmer highlight over raised areas after laying down shadows to make details pop. Use ambient occlusion masking in Blender to emphasize crevices and stone texture.
Export the prop from Blender to Unreal Engine, align the pivot, and import with material instances. Convert parameters in master material, then replace static meshes in the blueprint and test.
Organize references in a utilities collection and disable selection. Model a character with the skin and mirror modifiers, building a base mesh from a plane with extrudes.
Master Blender retopology for limbs by adding reinforcement edge loops around elbows, shoulders, and knees, using shrink wrap and mirror modifiers to ensure clean snapping, symmetry, and smooth deformation.
Unwrap eye UVs to share a single material, then apply scale, average island scale, pack islands into 0 to 1 space, and avoid overlap for baking maps.
Import Mixamo animations for a custom Unreal Engine 5 character, set up an animation blueprint, and adapt to the updated retargeting system by adding idle, walk, run, and jump sequences.
Learn to create a replacement fire mesh in Blender by shaping a cuboid, beveling edges, extruding features, and using auto smoothing and a mirror modifier for Unreal Engine.
Export the button and border as separate meshes, adjust scale and origin, import into Unreal, and apply a master environment material with a second border mesh in the button blueprint.
Fix a gate and button bug in Unreal Engine 5 by separating open and close into two timelines, duplicating logic, and adding a gate-open boolean to prevent re-triggering.
This lecture demonstrates extending the fire trap damage system to falling blocks, using overlap events, do-once logic, a one-second delay, and a base damage of 25 for the player health.
Start part 1 of the Unreal Engine 5 megacourse to explore creating games in UE5 and Blender, setting a practical foundation for immersive game development.
Part 3 of the Unreal Engine 5 megacourse explores game creation concepts in UE5 and Blender, reflecting the caption's focus on what.
Finish your Unreal Engine journey by applying what you learned to create your first game, engage with the course community, and leave a review to help improve the course.
Learn how to create video games!
Develop and design in UE5 and Blender like a pro!
Have you ever wanted to create your own video games? Gaming is currently the single largest sector of the entertainment industry, representing billions of dollars. Maybe you want to create a functional game prototype, or perhaps, you want to fully produce the next indie hit. Whether you’re new to working with Unreal Engine, or just want to know more about game development, this course has something for you.
In this course we will cover everything you need to know in order to get started in creating your own game in Unreal Engine. We will teach you all the steps in game development, including pre-production, prototyping gameplay, and creating the finalized props and characters in Blender. You will begin from the first steps of downloading and setting up the softwares, followed by planning and pre-production, to learning about the interface and possibilities of Unreal Engine 5 and prototyping your first level. Finally, you will move to creating 3D assets for games in Blender, covering modelling, sculpting, texturing, and creating objects, environments, and characters to be integrated in your game.
Our instructors have years of experience not only in game development and 3D design, but also in teaching, and the expertly-crafted syllabus is designed to help you learn all the theory and practical aspects. We’ve even included plenty of examples designed on-screen for you to study, as well as projects for you to complete. By the end of the course you will have your own game created. That’s why this is the only Unreal Engine course you’ll ever need to develop games like a pro!
Start your design journey today!
After taking this course, you will be able to:
Work professionally with Unreal Engine 5 and Blender
Create your own video game in UE5
Do blueprint scripting
Prototype your own level
Design assets and characters in Blender