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Unreal Engine 5 Materials
Rating: 4.5 out of 5(74 ratings)
2,374 students

Unreal Engine 5 Materials

Chapter 9 out of 23 from Unreal Engine 5 for beginners and Archviz full course
Created byAmer Sawalha
Last updated 7/2025
English

What you'll learn

  • Learn Unreal Engine 5 PBR material logic, standards and qualities
  • Be able to create various types materials on Unreal confidently
  • Get wide Range of material creation and gathering sources
  • Control your materials UV and color parameters like never before
  • How to create our own material library and use it in any future project

Course content

1 section18 lectures5h 11m total length
  • 00 - Introduction2:20

    Unreal Engine 5.2 (Materials) for beginners and architects
    Chapter 9 out of 23 from Unreal Engine 5 for beginners and Archviz full course

    About
    This mini-will teach you everything you need to know about materials, how to create them, be smart about them, and all the different possible workflows to achieve high-quality realistic materials in Unreal Engine 5,

    In this class, you will learn the following:

    1. What are PBR Materials

    2. Material editor UI

    3. Basic material nodes

    4. Material instances

    5. Using Texture

    6. Material intensity

    7. UV Texture transformation

    8. Megascans

    9. Texture variation

    10. Translucency and glass material

    11. Advanced metal materials

    12. Generating textures

    13. Quixel bridge

    14. Migrating textures

    15. All Materials

    16. Water material

    17. Light materials

    At the end of this course:

    You will be able to make various materials that will make you work with, game, environment-level design, Archviz projects confidently, and make you resourceful enough to look for and make many different types of materials.

  • ** Project Files Link **0:01

    You should be able to apply the knowledge you will learn in this course to any project you desire, but in case here are the FBX files exported from 3Ds Max and compatible with Unreal Engine, you just have to import them into Unreal and start learning.


  • 01 - Understanding PBR Materials19:20

    This lesson will introduce a new concept of computer graphics visual element called PBR materials.

  • 02 - Material Nodes11:30

    Textures and values are being connected through nodes we can connect and disconnect nodes to be able to create a certain material logic.

  • 03 - Material Instances20:42

    We create a material instance to be able to edit in real-time, optimized our material creation process, and shortcut the time of creating new materials.

  • 04 - Using Textures22:13

    Remember we get our textures from:

    1. Textures from Max

    2. textures.com

    3. Google

    4. Megascans

  • 05 - Intensity, UV, and Texture Rotator21:53

    In this lesson, we will learn how to fix the UVs for all of our materials including:

    1. Movement

    2. Scaling

    3. Rotation

    4. Stretch


  • 06 - Megascans and Material Development53:29

    In this lesson, we will dive more in-depth into our material development process, we will also talk about Megascans and how to obtain textures from them.

  • 07 - Texture Variation19:59

    In this lesson, you will learn about roughness maps and how to make texture variations within the same material.

  • 08 - Translucency and glass material15:36

    In this lesson, you will learn everything you need about translucency materials in Lumen and how to maximize the quality of its reflections.

  • 09 - Advanced Metal Materials13:50

    Advanced metal is very similar to advanced textured material but with small changes to it.

  • 10 - Generating Textures17:29

    We can generate texture channels through Photoshop or through ShaderMap 4
    Link to download ShaderMap 4:

    https://shadermap.com/downloads/


  • 11 - Quixel Bridge14:31

    Remember

    Bridge is a rapid tool but not necessarily the only one! but for now, Enjoy!

  • 12 - Migrating Materials15:52

    Remember

    It's always preferable to migrate the entire folder and then delete what we don't want from inside our project, in case we liked another asset in the same project, migrating the same folder again could cause crashes in Unreal.

  • 13 - All Materials Pt.0123:28

    In this lecture, we will learn to combine all the material workflows that we learned with all the objects of our scene pt.01

    Note: In this video, the audio stops after minute 5:33 till the end of the video

  • 14 - All Materials Pt.0211:36

    In this lecture, we will learn to combine all the material workflows that we learned with all the objects of our scene pt.02

    Note: In this video, the audio stops after minute 6:40 till the end of the video

  • 15 - All Materials Pt.0313:18

    In this lecture, we will learn to combine all the material workflows that we learned with all the objects of our scene pt.03

    Note: This video has no audio till minute 13:05

  • 16 - Light Materials14:38

    In this lesson we will learn how to create light materials and when to use them

Requirements

  • 3Ds Max materials
  • Unreal Engine 5 UI
  • Basic Import and Export Skills

Description

About

This mini-course will teach you everything you need to know about materials, how to create them, how to modify them, and where are the best possible places to find them.

We will be experimenting with various types of shaders, and get introduced to many possible workflows within the Unreal Engine 5 that plays a big role in achieving high-quality realistic materials.


In this class, you will learn the following:

  1. What are PBR materials

  2. Material editor User interface

  3. Basic material nodes (Simple Metal)

  4. Material instances

  5. Using textures

  6. Material intensity parameters

  7. UV Texture transformation

  8. Megascans library

  9. Texture variation

  10. Translucency and glass material

  11. Advanced metal materials

  12. Generating textures

  13. Quixel bridge

  14. Migrating textures

  15. All project materials

  16. Water material

  17. Light materials

At the end of this course:

You will have many tools that enable you to build various materials that will help you work on different project domains such as a game, environment-level design, and Archviz projects confidently.

We will make sure that you become resourceful enough to look for and create many different types of interesting and realistic materials.


Disclaimer

This mini-course is part of Unreal Engine 5 for Beginners and ArchViz course, which is available on TitanViz website and includes more than 100 lectures, 40 recorded hours, and 23 chapters.

Who this course is for:

  • Unreal Engine 5 Beginners
  • Architects and Interior Designers
  • Level Designers