
Unreal Engine 5.2 (Materials) for beginners and architects
Chapter 9 out of 23 from Unreal Engine 5 for beginners and Archviz full course
About
This mini-will teach you everything you need to know about materials, how to create them, be smart about them, and all the different possible workflows to achieve high-quality realistic materials in Unreal Engine 5,
In this class, you will learn the following:
What are PBR Materials
Material editor UI
Basic material nodes
Material instances
Using Texture
Material intensity
UV Texture transformation
Megascans
Texture variation
Translucency and glass material
Advanced metal materials
Generating textures
Quixel bridge
Migrating textures
All Materials
Water material
Light materials
At the end of this course:
You will be able to make various materials that will make you work with, game, environment-level design, Archviz projects confidently, and make you resourceful enough to look for and make many different types of materials.
You should be able to apply the knowledge you will learn in this course to any project you desire, but in case here are the FBX files exported from 3Ds Max and compatible with Unreal Engine, you just have to import them into Unreal and start learning.
This lesson will introduce a new concept of computer graphics visual element called PBR materials.
Textures and values are being connected through nodes we can connect and disconnect nodes to be able to create a certain material logic.
We create a material instance to be able to edit in real-time, optimized our material creation process, and shortcut the time of creating new materials.
Remember we get our textures from:
Textures from Max
textures.com
Megascans
In this lesson, we will learn how to fix the UVs for all of our materials including:
1. Movement
2. Scaling
3. Rotation
4. Stretch
In this lesson, we will dive more in-depth into our material development process, we will also talk about Megascans and how to obtain textures from them.
In this lesson, you will learn about roughness maps and how to make texture variations within the same material.
In this lesson, you will learn everything you need about translucency materials in Lumen and how to maximize the quality of its reflections.
Advanced metal is very similar to advanced textured material but with small changes to it.
We can generate texture channels through Photoshop or through ShaderMap 4
Link to download ShaderMap 4:
https://shadermap.com/downloads/
Remember
Bridge is a rapid tool but not necessarily the only one! but for now, Enjoy!
Remember
It's always preferable to migrate the entire folder and then delete what we don't want from inside our project, in case we liked another asset in the same project, migrating the same folder again could cause crashes in Unreal.
In this lecture, we will learn to combine all the material workflows that we learned with all the objects of our scene pt.01
Note: In this video, the audio stops after minute 5:33 till the end of the video
In this lecture, we will learn to combine all the material workflows that we learned with all the objects of our scene pt.02
Note: In this video, the audio stops after minute 6:40 till the end of the video
In this lecture, we will learn to combine all the material workflows that we learned with all the objects of our scene pt.03
Note: This video has no audio till minute 13:05
In this lesson we will learn how to create light materials and when to use them
About
This mini-course will teach you everything you need to know about materials, how to create them, how to modify them, and where are the best possible places to find them.
We will be experimenting with various types of shaders, and get introduced to many possible workflows within the Unreal Engine 5 that plays a big role in achieving high-quality realistic materials.
In this class, you will learn the following:
What are PBR materials
Material editor User interface
Basic material nodes (Simple Metal)
Material instances
Using textures
Material intensity parameters
UV Texture transformation
Megascans library
Texture variation
Translucency and glass material
Advanced metal materials
Generating textures
Quixel bridge
Migrating textures
All project materials
Water material
Light materials
At the end of this course:
You will have many tools that enable you to build various materials that will help you work on different project domains such as a game, environment-level design, and Archviz projects confidently.
We will make sure that you become resourceful enough to look for and create many different types of interesting and realistic materials.
Disclaimer
This mini-course is part of Unreal Engine 5 for Beginners and ArchViz course, which is available on TitanViz website and includes more than 100 lectures, 40 recorded hours, and 23 chapters.