
Learn to build a AAA vehicle in unreal engine 5, from basic setup to physics-driven suspension, steering, sounds, and a checkpointed mini game.
Enable the Unreal Engine 5 vehicle plugin in the matrix city sample, then create a vehicle blueprint with front wheels (steering) and rear wheels (no steering), and an animation blueprint.
Explore how to source cars for Unreal Engine 5 projects using vehicle templates with rigs, vehicle packs, and free marketplace assets, and learn to import and migrate them between projects.
Export the car to Blender, adjust orientation and bones, and import into Unreal Engine 5 with a completed physics asset and wheel collisions.
Import a car to Unreal Engine 5 by exporting from Blender and importing skeletal mesh, skeleton, and physics asset; create simplified collision with spheres and boxes and set vehicle presets.
Configure a car in Unreal Engine 5 by setting up the vehicle animation, wheel bones, and input mappings, then add a spring arm camera and auto possession for driving.
Rotate the camera around the car using mouse X input in the car blueprint, applying rotation on the Z axis with a spring arm, and disable motion blur in post-processing.
Create and tune a five-loop engine sound in Unreal Engine 5, modulating by rpm and crossfading between loops using a sound cue for realistic car audio.
Add scene objects to test tires against obstacles, then customize the car with a material instance to adjust color, shininess, and wheel tint during play.
Create a speedometer in Unreal Engine 5 by designing gradient textures and a needle, building a user interface material with a zone threshold and rpm-driven rotation, and testing with time.
Learn to build a speed meter UI in Unreal Engine 5 using blueprints, including a dynamic material instance, widget anchoring, and mph and gear readouts with a moving needle.
Adjust car friction in Unreal Engine 5 by tweaking front and rear friction force multipliers and per-material physics materials to improve stability and reduce sliding.
Tune front-wheel drive vehicle physics by adjusting friction, max rpm, max torque, and torque curve, then set up scene lighting, textures, and a test level to validate play.
Tune front and rear suspension in Unreal Engine 5, adjusting max rise/drop, max radius, damping ratio, and spring rate, then select sweep type and shape for collision accuracy.
Tune steering in Unreal Engine 5 by adjusting max steer angle and steering curve, with per-wheel settings, and implement speed-dependent control in the car blueprint.
Adjust car stats to fine-tune acceleration curves, max rpm, friction, and steering, then test on a custom spline road to balance grip, braking, and handling.
Use a dynamic material instance and a mask to trigger brake lights with emissive color and bloom when braking or using the handbrake. Tweak via trace material and color parameters.
Learn how to implement enter and exit vehicle logic in Unreal Engine 5 by using collision triggers, possession, spawning the character, and managing engine sounds.
Add and polish car audio in Unreal Engine 5 by implementing wheel state, skidding and impact sounds, adjusting spring force, per-wheel volume, and spawn delay.
Learn to create tire smoke with Niagara particles for four tires, converting from cascade, and activate them based on tire contact, slip, and surface type using physics materials.
Learn to add a lap time visual UI and a base checkpoint blueprint in Unreal Engine 5, including a lap time widget, update function, and a depth fade checkpoint material.
Implement timer logic for checkpoints in Unreal Engine 5, starting and stopping the timer at checkpoints, updating lap time, speedometer, and past lap time with animations.
learn to implement multi checkpoint racing in unreal engine 5 by building a checkpoint progress array, tracking start and finish, and validating intermediate checkpoints with visual cues.
Explore a general overview of a working Unreal Engine 5 vehicle, covering car controls, camera, drifting sounds and particles, checkpoint visuals, timer and speedometer, and car customization.
In this course I will be teaching you how to create vehicles using 100% Blueprints and ready to use Unreal Engine 5 assts. Of course in this video I will also explain how you can import your own assets from Blender, Maya or Max and set them up.
This course is aim to intermediate and expert users of Unreal Engine 5. I won't be covering the basics of Unreal Engine 5.
This course will cover in detail topics on how to create AAA vehicle in Unreal Engine 5.
Starting with the basic setup of the vehicle we will be using the Free Matrix Demo scene to kick start our environment.
You will find all the Resources - Sounds and the complete Blueprint setup in the first lecture. If you have some difficulties you can always explore the setup from the files.
In Chapter 1 I'll be covering the following topics:
• Car Classes
• How to get ready to use car models
• Import and export cars from Blender to Unreal Engine 5
• How to import car into Unreal Engine 5
• Setup our Inputs for the vehicle
• Create and setup camera
• Add car engine sounds
• Edit the environment and customize our car
• Create HUD with speed meter
• Add logic to our speed meter to work with the car
Chapter 2 will cover:
• Add Friction to our car
• Setup the car engine
• Create and tweak the car suspension
• Tweak the steering of the car
Chapter 3:
• Tweaking and fine tuning car stats
• Create break lights
• Make Enter - Exit logic from the vehicle
Chapter 4:
• Adding car impact and skidding sound
• Create particle system for tire smoke
Chapter 5 - Making game demo:
• Making checkpoints
• Creating checkpoint logic and setting up timers
• Adding checkpoints and testing our game demo