Unreal Engine 5 - Learn to Make a Professional Main Menu
What you'll learn
- How to use Widget Blueprint to make UI menus
- How to animate widgets to give your game a professional touch
- How to make a working settings menu that adjust your games graphics settings
- How to make a main menu
Requirements
- A basic understanding of navigating Unreal Engine 4 or 5
- A basic understanding of Blueprint programming
Description
In this course I'll show you the easiest way to create a professional main menu for your game. The menu we'll be creating is nearly identical to the menus I've created for my own video games like Cloud Climber, and My Friend is a Raven, which have been played by hundreds of thousands of people. That means these tools and techniques are "battle tested" and have proven themselves in a professional setting!
This course acts as a great starting point for anyone who is unfamiliar with UE5s Widget Blueprint system, and will get you up to speed on all the settings, navigation, and common errors that you'll run into, and how to fix them. By the time you're done with this 1.5 hour course, you'll not only have created an animated main menu, with a fully functioning graphics settings menu, but you'll also have the knowledge you need to start creating many other kinds of menus and widgets for your games!
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This course is targeted at Unreal Engine users who already have a little bit of experience in UE4 or 5. You don't need to be a highly advanced programmer, creating your own triple A games, but I won't be explain the basics of UE5 in this course. I'll be skipping over things like installing the engine, navigating the engine, and won't be explaining the basics of Blueprint either. This way, we can hop straight into the fun of learning about widgets and menus!
Who this course is for:
- Game developers looking to create simple, yet elegant menus for their games
Instructor
Hi, I'm Gavin!
I own Two Star Games, an award winning indie game studio, and I have been creating my own games since 2013. Since then I've published games like Cloud Climber, and My Beautiful Paper Smile, and am currently developing Choo-Choo Charles. My games have been played by hundreds of thousands of people, been featured by PC Gamer, have been on the front page of sites like Steam, Itch and Gamejolt, and have been played by popular influencers like Markiplier, and FGTeeV.
I've accumulated extensive knowledge of game art, storytelling, design, and of tools like Unreal Engine over the years. It's my goal here on Udemy to provide some of that knowledge to you, in a complete and comprehensive way, so that you can start creating the experiences that you want to create.