
Explore the basics of Unreal Engine five, including projects, levels, assets, actors, components, collisions, physical shapes, and materials. Learn to build with blueprints without coding.
Download and install Unreal Engine using the Epic Games launcher, then launch from the launcher or desktop to begin your beginner course.
Launch Unreal Engine 5 and explore the project browser, choose the third person template, adjust project defaults, and understand starter content, blueprint options, and ray tracing.
Explore the Unreal Engine 5 third-person template by playing a demo game, moving with WASD, jumping with space, and learning to detach from the player controller and edit object transforms.
Create and manage levels in Unreal Engine 5 by using level as a container that holds lighting, sound, actors, and environments, with transitions between multiple levels as players progress.
Explore Unreal Engine assets, including materials, blueprints, sounds, and 3D models; import external assets, use starter content, and organize and apply materials to instances.
Explore actors in Unreal Engine 5 by placing static and skeletal mesh actors, adjusting transforms, lighting, and play-time elements like audio and particles.
Learn collision in Unreal Engine by adding sphere, capsule, or box shapes to static meshes and enabling physics. Use presets like ignore, overlap, and block to control interactions.
Discover how components attach to actors and produce unique instances. Explore light and audio components, such as point light, sound wave, and sound cue.
Learn how blueprints in Unreal Engine 5 provide complete gameplay scripting through event graphs, construction scripts, and variables, using nodes, functions, and events to drive runtime behavior.
Explore blueprint nodes by wiring begin play events, creating custom events, and setting an integer health variable, then print, convert, and use timeline-based animations.
Create a ball blueprint with a collision trigger that destroys the actor and changes its material on overlap. Build door blueprint with a trigger and flip-flop open/close using E key.
Learn to create a smooth door opening in Unreal Engine 5 using a blueprint timeline, float track, and keyframes to drive a rotator on the z axis, with timing adjustments.
Explore Unreal Engine tools, create levels with actors and components like audio, light, and collision. Build a blueprint with variables, functions, and timelines, then plan your next Unreal Engine path.
Welcome to Unreal Engine 5! Yes, you can do great things with Unreal Engine 5, but we need to start with some basics. In this class, you'll get to know the essential fundamentals of Unreal Engine 5, which you can use for game development, product design, architecture and more!
Here's what awaits you in this class:
levels - how to create and manage levels
assets - where to find and how to import
actors and components - what are they and why are they important
collisions - how to create collisions of different types in different situations
blueprint - how to code without actual code, using visual scripting of Unreal Engine 5
Why You Should Take This Class?
Because Unreal Engine 5 is the world's most open and advanced real-time 3D creation tool, and it's not only for game development! Learning Unreal engine now, when the industry is growing that fast, can be super beneficial for you. Game development, film and video production, architecture or product design - Unreal Engine has tools for all these spheres!
If you are interested in learning Unreal Engine 5 but don't know where to start - start with this class! All the information you will get here, is handy, no matter what your next step with Unreal Engine is.